reporust_rebootcancel

116,240 Commits over 3,987 Days - 1.21cph!

6 Years Ago
[D11] pre-emptively async load some stuff for playfab and textmeshpro to prevent them doing blocking Resource loads. Moved the TMP resources into an inner folder so that the whole folder can be loaded rather than having to hard code all the files. Unity munges together all folders called "Resources" so it's not possible to uniquely identify content in the top level folder, e.g. no way to address "all the textmeshpro assets" unless they are in a uniquely named subfolder.
6 Years Ago
Merge from unity_2018.3.3
6 Years Ago
Merge from main
6 Years Ago
[D11] [UI] switched the order of the server password prompt to come after the server info popup also fixed the thirst vital bar reverting to the old style
6 Years Ago
[D11] Play SFX on dual shock controller (ps4)
6 Years Ago
Start of L4
6 Years Ago
LightLOD now toggles volumetric light beams in sync w/ light component
6 Years Ago
RF Receiver + detonator functionality protocol++
6 Years Ago
Merge from main
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
[D11] Server Wipe Options UI - and Popups can now use a hint string properly
6 Years Ago
Fix for unnecessary playfab gc allocs
6 Years Ago
Fixes for DeferredDecalRenderer GC allocs
6 Years Ago
Cherry picking 31440
6 Years Ago
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the patrol helicopter prefab
6 Years Ago
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
6 Years Ago
[D11][TUTORIAL] Extra game tip messages
6 Years Ago
[D11][TUTORIAL] Updated placeholder text for objective 5
6 Years Ago
[D11] [UI] swapped the hunger and thirst icons around in the HUD
6 Years Ago
[D11] [UI] define fix
6 Years Ago
[D11][TUTORIAL] Removed floating doorway
6 Years Ago
Fixed impostor batching buffer SetData mismatch error
6 Years Ago
[D11][TUTORIAL] Fixed missing mesh reference for cave collider
6 Years Ago
[D11][TUTORIAL] Reworked objective 5
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] [UI] added support for changing control schemes in the control menu made the controls menu accessible from the main menu and in game options
6 Years Ago
[D11][UI] Create Server info panel top bar updating
6 Years Ago
[D11][UI] Locked create server map screen. Removed debug code
6 Years Ago
[D11][UI] Server menu basic text validation flow.
6 Years Ago
[D11] Missing define fix
6 Years Ago
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity
6 Years Ago
Cherry picking 31420, 31421 and 31422
6 Years Ago
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the CH47 prefabs
6 Years Ago
Disabled rigidbody interpolation on HAB and CH47 (server performance?)
6 Years Ago
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the rowboat and HAB prefabs
6 Years Ago
These changed for some reason (cc diogo, please double check)
6 Years Ago
ignore.conf
6 Years Ago
Did "Unpack Prefab" on some game objects on Craggy Island to fix editor performance issues
6 Years Ago
6 Years Ago
[D11] revert the change to unload decor prefabs, this is probably a bad idea since some of the decor is spawned dynamically.
6 Years Ago
[D11][UI] Server presets frontend support
6 Years Ago
[D11][Audio] Edited Music Manager prefab to route music to new console mixer.
6 Years Ago
[D11] [UI] switched the sliders in the create server screens to our style increased the opacity of the health/thirst/hunger icons in the HUD to make them easier to see
6 Years Ago
ensure bundles are loaded before loading warmup assets.. was getting problems running a server otherwise
6 Years Ago
Moved the prefab unloading because it was causing timeouts
6 Years Ago
Script compile fix
6 Years Ago
Fix for EDITOR_ASSET_BUNDLE
6 Years Ago
[D11] Re-enable controller disconnect/reconnect callbacks
6 Years Ago
[D11] ServerAdmin notification bar now working