116,225 Commits over 3,987 Days - 1.21cph!
[D11] Player Stats now work, There are also calls for getting the Leaderboards
[D11] Fix for Close function in UIControls
[D11] [UI] added in the controller map screen, edited the translate class to enable more inline button icons, altered the MapIcons sprite sheet to be a bit neater
[D11] Fix for missing CLIENT define
[D11][UI]Loading screens added to scene
[D11][Tutorial]Textures Crunched.
[D11][Tutorial] Alt Loading Screens Added
[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
Fixed sometimes getting fall damage when respawning (RUST-38)
[D11] Fixes for Close functions on a number of Main Menu pages
[D11] [UI] Hooked up leaderboards page to leaderboards button on Rust Pulse page.
[D11] [UI] Fixed dodgy merge on d11.json file.
[D11] [UI] Added Leaderboards assets required for new page in Rust Pulse/Community Hub. Marked Sceneloader as obsolete. Added headers to certain parent classes to tidy up the variables in-editor. Added translations for leaderboard headers/texts. Added leaderboards button to main menu. Renamed sheets to help with searching for them in editor. Added new bar background texture to use for buttons instead of pre-coloured variants.
[D11][Tutorial] Added some wood to make crafting objectives.
██▆▆▉ ▊▅▆▍▅ ▇▄▆▇ ▇▋ ▊▇▊ ▇█▉▋▌▋▇ ▊▍▍▉▍▉ ▍█ ▅▅█▊▉▍▊█▌ (▇▋▉█-▆▉)
[D11] Fixes to Carousel transitions & Background transitions - some early WIP prep for MyGames/MyServers
[D11] XBox One UDP encryption Release DLL.
[D11] UDP encryption implemented for XBox One. Disabled by default.
Stripped the old lighting for Pål
Blood Bag world model fbx, lods, prefab and col.
[D11][TUTORIAL] find food tutorial update
[D11][TUTORIAL] all tutorials enabled in the correct order
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
▍▊█▆▇▉▄ ▊▅▌▊▇ (▍▍█ █▌▆█ ▅▆▍▌█ ▅▅▆▌▍ ▋▊ ▅▄▆▋▅▉ ▊▉▆▉▇▍▄ ▍▅ ██▍▉▆ ▍██▆▍▌▍ ▄▆▇▆▊█▅▉▆)
[D11][TUTORIAL] Added text popups to find food tutorial.
Fixed deployable rotation via R key when deploying freely at an angle
Oilrig interior progress / LOD / COL
Correctly damage parent entity when explosive is attached to lock (RUST-243)
▋▇▌▉▋ ▉█▊▅ / ▌▋▅█▋▌ █▉▆▅ "▄▅▄▉ ▊█▍▇" ▍▋▆▊▄▌▄▍ (▋▌▅▅-▋█▅)
[D11] use a runtime check instead of a compile time check here
[Audio] Added new mixer structure for consoles.
Oilrig crane LODs, COLs, Prefabs
[D11] disable 2d physics shape generation on all sprites - this is a new addition to Unity for 2D games so we don't need it. Saves a tiny bit of memory, but something recommended in the Unity project review.
Adjusted evacuation pipes legs
[D11] Made way for PlayFab stats/leaderboards
[D11][TUTORIAL] Fixed up symbols for default config errors
[D11][AUDIO] Main menu UI sounds.
[D11][AUDIO] Music & Stings. Pre mastering.
[D11][TUTORIAL] Added hint string functionality for objective 5
[D11] UDP encryption plugin clean-up after re-running in Editor.
New camera to replace old asset store camera. fbx/col/lods/world&view model.
Folder for new camera (whilst unity does it's thing)
[D11] UDP traffic encryption. Based on the Unity sample. Tested on PC server-client with BCrypt. Disabled by default.
oilrig crane progress backup
[D11] Added detection of what Online Platform we are running on i.e Unknown, Development, Cert, Retail as some PlayFab calls need to know.
[D11] [UI] Fixed UI_Corner not being compressed. Fixed ControllerButtons sprite sheets incorrectly generating mipmaps. Fixed outOfStock texture incorrectly being sized to 1200x1200. Fixed RepsawnIcons_Sheet not having an asset bundle.