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138,478 Commits over 4,505 Days - 1.28cph!

6 Years Ago
Tidying up depth prepass etc.
6 Years Ago
codegen + phrases check
6 Years Ago
Fix double shotgun grip mesh appearing and causing z fighting if the shotgun has no skin applied (only applied to viewmodels, worldmodels will still have issue)
6 Years Ago
Unsaved change
6 Years Ago
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
6 Years Ago
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
6 Years Ago
Fixed floating point issue with roads causing them to washboard Fixed some sewer entrances being cluttered with rocks
6 Years Ago
softcore reclaim backpack
6 Years Ago
Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)
6 Years Ago
Praise the lord it runs again
6 Years Ago
Splat clearing texture bug fixery
6 Years Ago
Resurrected World Setup
6 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
6 Years Ago
Tidyup convar / opt out usage.
6 Years Ago
LODs and colliders for stops transition modules
6 Years Ago
Merge from /main/drone/shop
6 Years Ago
Server compile fix
6 Years Ago
reclaim terminal refresh button code cleanup
6 Years Ago
Show a message on the UI when the terminal's inventory is full instead of silently failing
6 Years Ago
More buglist & full bake with everything Miltuns enabled sans AI as a debug test
6 Years Ago
Keep the delivery drone marker the same size on the map no matter what zoom
6 Years Ago
code review changes never add starting rock/torch to reclaim terminal
6 Years Ago
Add a tip to tell people they need to click on a vending machine to continue
6 Years Ago
Another batch of Hapis fixes
6 Years Ago
Prevent moving towards the ground for a short time after increasing altitude
6 Years Ago
Fix raycast issues causing odd behavior
6 Years Ago
Batch 2 of Hapis bugfixes. Added Phone Booth network to Hapis.
6 Years Ago
Hapis buglist part 1
6 Years Ago
Fixed fridge door magically opening and closing by itself in the lighthouses
6 Years Ago
Review diff
6 Years Ago
Review diff cherry picking (not great, but best I can do with what we got)
6 Years Ago
Review diff
6 Years Ago
Shader clean up
6 Years Ago
Updated convarrs
6 Years Ago
Show the delivery drone carrying a package on the way back
6 Years Ago
WIP making drone not fly through rocks and stuff
6 Years Ago
Hapis: Fixed swimming under compound bridge Fixed a bunch of holes and one actual crater 55% less janky waterfall transparency Fixed offshore spawns creeping into the newly expanded coastline Fixed river topos
6 Years Ago
Nixed old floating desert foliage. (New desert cliffs coming soon) Fixed Compound Sentry Gun multispawns Possible fix for MilTun server crash
6 Years Ago
compile fix
6 Years Ago
cleanup sleepers when a puzzle resets
6 Years Ago
teamsize fixes
6 Years Ago
refining greybox set - stairwell and surface building
6 Years Ago
invite nre fix
6 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
6 Years Ago
Disabled miltuns again for debug
6 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
6 Years Ago
Don't let delivery drones fly underwater
6 Years Ago
overgrowth materials color tweaks
6 Years Ago
Updated dungeon_grid_test scene to also spawn the full intersection
6 Years Ago
Fixed stairwell code regression that was causing corridors not to connect perfectly