reporust_rebootcancel

106,688 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merge from main
7 Years Ago
terrain stuff
7 Years Ago
Tier 3 workbench: fbx/prefab/lods/gibs/textures/etc
7 Years Ago
Fixed Rust.Data error when building plugins somewhere other than Windows
7 Years Ago
Recreate empty client network group provider when leaving / reconnecting server
7 Years Ago
Lots of little mix tweaks and sound polish
7 Years Ago
canyon wip
7 Years Ago
More song tweaks NPCs trigger music intensity changes less aggressively Max music volume is much more reasonable Separate in game and in menu music volume sliders Cleanup some old unused files
7 Years Ago
New south road Various other things
7 Years Ago
More work on tracker
7 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
7 Years Ago
Merged in terrain texturing edit-mode verbosity mitigation
7 Years Ago
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
7 Years Ago
Added conditional packed map keywords Added texture packing processor and tracker (wip) Added packed version of standard layers; base layer first Renamed packed standard shader Increased time tolerance for terrain texturing runtime support map generation verbosity
7 Years Ago
Scene stuff Softer, more natural lighting test
7 Years Ago
More music progress
7 Years Ago
wip
7 Years Ago
backup
7 Years Ago
merge from main
7 Years Ago
Updated native plugin (Linux)
7 Years Ago
Fixed multi-material editing for packed materials
7 Years Ago
Skin texture load memory management fix
7 Years Ago
wip
7 Years Ago
Updated native plugins (Linux)
7 Years Ago
Added separate shader gui for packed materials to reduce transition issues More packed shader work
7 Years Ago
Updated native plugins (Win + OSX)
7 Years Ago
Launch site / warehouse grounds dressing progress
7 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
7 Years Ago
Fixed Strips Actions not properly showing debug visualization in Apex editor. Can now guide which functions of a Strips Action should forward into Apex.
7 Years Ago
wip
7 Years Ago
backup
7 Years Ago
Nuked source cache folder
7 Years Ago
More seamless packing shader gui
7 Years Ago
Merge from main
7 Years Ago
Updated Linux native plugins
7 Years Ago
Updated native plugins (Win + OSX, Linux to follow)
7 Years Ago
Merge from async_texture_loading
7 Years Ago
Updated native plugins
7 Years Ago
Launchsite warehouse / scene progress / vertex paint /dressing
7 Years Ago
Updated managed plugins
7 Years Ago
Updated native plugins
7 Years Ago
Merged for less messy branching
7 Years Ago
Experimenting with a STRIPS Planner AI that would allow for modular ai actions, an understanding of an action's impact on the future world state and the generation of procedural action queues / plans with replanning, like in F.E.A.R.
7 Years Ago
wip
7 Years Ago
backup
7 Years Ago
backup
7 Years Ago
Native call return type tweak (int to void)
7 Years Ago
Added AsyncTextureLoad (loads + compresses texture asynchronously in a thread, usage similar to WWW class)
7 Years Ago
wip
7 Years Ago
wip