116,194 Commits over 3,959 Days - 1.22cph!
[D11] [UI] changed how the progress timer in the inventory looks to make it match the crafting screen timer
Clear wire lines before retiring the prefab
[D11][TUTORIAL] Find Food goal now showing
[D11] [UI] updated disclaimer text
[D11] more fully disable the paintable map feature as it was still using about 50MB memory
[D11] [UI] Frontend loading playfab indicator should now display before the loading starts, rather than after the request has already occurred.
[D11] [UI] changed credits slightly
Junkpile scientists tick on a separate budget from other NPC Players.
Fixed a bug where Scientists could full auto fire from a distance in some rare situations.
[D11] [UI] removed hint string at the bottom of the loading screen
[D11] [UI] changed the loading icons to white to make them more readable
[D11] [UI] added in functionality for the legend to fade in out
Increased garlic heap size on PS4 and changed XB1X resolution back to 1080p
[D11] [UI] hid the achievements HUD in the regular multiplayer game
[D11] Block player input when any popup is open
[D11] Fixed being able to go back to Title Screen, removed dependency on the blur camera. Can no longer crouch when menus are open or change belt items when Options is open.
[D11] Added D11_FINAL_BUILD to switch menu - for local builds
[D11] Removed fIxed and local server options in release builds
Top bar controller icons change per platform
[D11] Connecting peer address exposed to the DTLS server connection.
[D11] [UI] - Updated D11 logo
[D11] [UI] adjust text field width in disclaimer screen
[D11] [UI] more text size tweaks to header bar
[D11] [UI] adjusted the text on the disclaimer screen and added wip icons to the find/join game screen and server info popup. changed title on server info popup
[D11] Updated current version to 2018.2.16
[D11] Adjustments to autosprint
[D11] [UI] Re-enabled UI Animators and Menu Animation Handler system.
[D11] [UI] made the initial selection when you open the inventory choose the item you had selected in your belt bar
[D11] [UI] scaled up the achievement HUD slightly
[D11] [UI] made the icons for loading blue to differentiate them from the autosave icon
[D11] Use Unity 2018.2.16f1 on the linux server
Only do the xbox remote debug setup if xbox is the active platform (in an attempt to stop jenkins moaning)
Don't do xbox stuff on linux
Stop jenkins moaning about Hdg not being defined
electrical branch has UI menu
Added HDG remote debugger
[D11] Re-enable latest unity
wiretool/lookat profiling
disabled cable tunnel
fixed cable tunnel issues
[D11] [UI] Fixed popups not sorting the full screen blur effect correct; Blur singleton now remembers the sort order requested every time it attempts to show itself, and sets its sort order to the most recently queued sort order.
[D11] Disabled MyStats panel - re-enabled Placeholder panel for now instead
[D11][TUTORIAL] Added message queue for tutorial tips, tweaks to UI size in tutorial
[D11] Prevent dpad from changing equipped item when Pause Menu or a popup is open, and another quick fix for popups losing focus when dying with one open
[D11] First pass Aim Acceleration
[D11] [UI] art pass on the corpse inspection screen
[D11][TUTORIAL] Added server shutdown on disconnect. Added stub for finding food tutorial. Added Is Play Holding Item tutorial action
[D11] Reporting Flow will now send the 'Reason' as a normal text string rather than a translation key & fixed a number of cases of popups losing focus due to other in-game events (such as dying)
[D11] [UI] changed text in disclaimer screen