reporust_rebootcancel

106,667 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Make sure the wrap lighting fallback only runs on subsurface profiles
7 Years Ago
Rebuilt rust global
7 Years Ago
Fixed icon rendering Nuked deprecated keyword in rust.global Added light intensity scale callback param to CaptureScreenshot
7 Years Ago
Merge from main
7 Years Ago
backup
7 Years Ago
player preview thirsty anim
7 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
7 Years Ago
skin approval fixed new roadsign model textures
7 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
7 Years Ago
can change item skins at repair bench
7 Years Ago
Water jug sounds
7 Years Ago
Merge from main
7 Years Ago
Dynamic branch compiler hint for brdf selection on deferred shader
7 Years Ago
Names and cleanup
7 Years Ago
Now checking console vars on deferred extension to affect all instances Added half-assed skin fallback for SSS is disabled
7 Years Ago
Reworked Roadsign Armour
7 Years Ago
Replaced graphics.postsss convar with SSS.enabled + other controls SSS properly disables and skips fullscreen passes now SSS now uses low quality sampling by default
7 Years Ago
shotgun trap takes +1 gear shotgun trap loses 50% health on pickup
7 Years Ago
Fixed river waves
7 Years Ago
level update, vent doors placement
7 Years Ago
Rocket factory progress / split rocket factory building into separate meshes
7 Years Ago
static vent door prefab
7 Years Ago
vent door animation controller fix reverse playback on close
7 Years Ago
Manifest
7 Years Ago
vent door model & animation, controller, prefabs
7 Years Ago
backup
7 Years Ago
Walkway COL/LOD fixes
7 Years Ago
Various
7 Years Ago
added scrap worldmodel
7 Years Ago
Merge from main
7 Years Ago
Fix for manifest
7 Years Ago
Fixed server compile
7 Years Ago
Merge from shading revamp
7 Years Ago
Reassigned maps to skin materials Disabled spec map post processor until after merge
7 Years Ago
Fixed post subsurface d3d9 shader compile error Added core env brdf lut generator + default asset Added indirect diffuse and specular support to core brdf base pass Added deferred extension params for gbuffer extension Added core/hair shader (wip) Updated core/generic shader Updated core/skin shader property names to match core/generic Renamed core brdf files; moved shaders to "core/" on selection menu
7 Years Ago
Walkway LODs/COLs
7 Years Ago
Merge from main
7 Years Ago
scene stuff wip
7 Years Ago
Less abrupt interior ambient shifts. Menial LOD & trigger stuff. Q.Q
7 Years Ago
More prepwork
7 Years Ago
radtown stuff
7 Years Ago
level update
7 Years Ago
progress backup
7 Years Ago
Updated Lowest stag LOD
7 Years Ago
missing files
7 Years Ago
wip
7 Years Ago
Underground base stuff
7 Years Ago
interior stuff
7 Years Ago
Lighting wip
7 Years Ago
Remaining caves (for now)