116,154 Commits over 3,959 Days - 1.22cph!
[D11] [UI] Huge bugfixes and adjustments to the map interface to fix hover tooltip icons and slight optimisations to where code is located for easier code maintenance.
[D11][TUTORIAL] Added Todo List tutorial items to the language file
[D11] Enable console OSK on debug page - enter console command
[D11] Implemented and enabled camera.sensitivity option
[D11] Method to convert a string from API calls to PlayFabId
[D11] Console OSK enabled for renaming sleeping bag
[D11] [UI] some missing WIP icons on the stats screen
corrugated_e texture set files and corresponding oilrig mats
[D11][TUTORIAL] Mega Merge
[D11] Removed Blacklist Option from Reporting Flow
[D11][TUTORIAL] Fixing empty files :S
Fixed editor mode water breaking in some instances
[D11][TUTORIAL] Added platform button icons to GameTip
[D11] Changed input.HoldTime default value
[D11][TUTORIAL] Fixed last of the merge issues
[D11] toggle and muliti select options values can be altered when locked, slider value will respect the minimum value when saving
Fixed gerstner fading to perlin
Fixed wave time cpu/gpu sync
Debug and pre-merge fixes
[D11] Fixes to the popup system & disabled Game Feedback button
Fixed deploy delay AH false positives (RUST-161)
[D11-Console] Reduced the size of the Item Icons.
[D11][TUTORIAL] Removed invalid spawn from Tutorial_Map, tweaked tutorial loader to address black screen
[D11] [UI] fixes to stats screen UI, got the header carousel working, added WIP icons
[D11] Add /users/active request to NetworkServicePort
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
Improved AI at Lab area of Military Tunnel.
Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
[D11] DTLS managed plugin updated against latest native library. LiteNetLib DTLS handshaking interface tidied up.
[D11][TUTORIAL] Also changed project symbols for ps4 platform
[D11] [UI] - Updated Loading screen
simplelight passthrough handle fix
[D11][TUTORIAL] Changed to correct local server symbols
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
fixed memory cell handles
Attempt to fix Scientist speed bug on Cargo Ship.
[D11] [UI] scaled up the inspect corpse preview HUD element a little
[D11] Pass PlayFabId to server instead of PlatformId
[D11] [UI] Fixed main menu options not navigation correctly and losing focus as a result.
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[D11] Takeout the entitlement check FTM as it can probably go somewhere else
[D11] Add ReportPlayer Method, also methods for converting the PlayFabId's
Only do short circuit backtracking on main power slots