reporust_rebootcancel

106,659 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Added default skin ssp to player ragdoll
7 Years Ago
office_vents texture sets + mats
7 Years Ago
Rocket factory progress
7 Years Ago
Fixed NRE when applying workshop skins with nosteam
7 Years Ago
single shot trap with all the trappings...
7 Years Ago
Fixed div by zero in SSS specular reconstruction
7 Years Ago
Added subsurface quality control; set medium as default Added subsurface depth scale control Tweaked spec textures and materials a bit more Added detail amount by roughness masking (e.g. nails) Reduced default ssp scatter radius to 2
7 Years Ago
Rocket factory progress
7 Years Ago
Decay initialization fix
7 Years Ago
Merge from main
7 Years Ago
Rocket factory rocket scaffolding progress/interior trims/walkway damage
7 Years Ago
Don't disconnect on exception when playing demo
7 Years Ago
Steam null fixes
7 Years Ago
Benchmark fixes
7 Years Ago
office_floor_a and office_ceiling texture sets + mats
7 Years Ago
Populate benchmark info
7 Years Ago
Oh lawd, resculpting too much of the terrain
7 Years Ago
Added graphics.postsss convar
7 Years Ago
Added command buffer manager support for multiple instances Fixed subsurface scattering in scene view mode
7 Years Ago
flame turrets can be placed closer to walls NRE fix for animals eating dropped items
7 Years Ago
Fixed color space of skin colors fed into new shader Added male and female placeholder head and body spec textures Switched all skin materials to new shader
7 Years Ago
Changed sky dome prefab daylight intensity to 7
7 Years Ago
Switched ViewmodelArms material to new core skin shader Tweaked ViewmodelArms specular map for new shader Tweaked default skin ssp Set default skin spp on all viewmodel prefabs Added deferred extension component to main camera prefab
7 Years Ago
Moved core custom lighting code to shared inc Added base tint color masking via albedo alpha + cleaned up debug Added default packed specular map; set to core skin and generic shaders Added default skin subsurface profile Added missing files
7 Years Ago
Merge from main
7 Years Ago
Fixed subsurface specular reconstruction Fixed subsurface profile encoding to gbuffer Fixed core skin shader base color tint to match reference Improved subsurface filter Switched to roughness internally to match reference brdf Added keyword to enable post-subsurface globally, affecting skin shader Fixed uint related compilation error in d3d9 Added BaseViewModel and PlayerModel subsurface profile and core skin tint support Added SSAO support for postprocess subsurface
7 Years Ago
compile fix
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
Fixed insane planner leak fixed riot helmet rad protection
7 Years Ago
Fixed multiple newtonsofts
7 Years Ago
SeverBrowser error fix
7 Years Ago
Benchmark fixes
7 Years Ago
Compile fix Warning fixes
7 Years Ago
backup
7 Years Ago
WIP office building exterior + interior updates
7 Years Ago
Server compile fix
7 Years Ago
Actually delete the old benchmarks folder
7 Years Ago
Fixed exception when playing old demos
7 Years Ago
Removed benchmark system Replaced benchmark system
7 Years Ago
CheckBounds tweak
7 Years Ago
Added CheckBounds to GamePhysics
7 Years Ago
Latest Facepunch plugin Fixed nre when checking banned server ips
7 Years Ago
Added interior greybox to one of the office buildings
7 Years Ago
Comments
7 Years Ago
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
7 Years Ago
office building interior a floors greybox
7 Years Ago
Rocket factory progress
7 Years Ago
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications) Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
7 Years Ago
river area improvements