134,019 Commits over 4,444 Days - 1.26cph!
Added a pure compound-collider rigidbody with no additional objects or scripts that can be pushed with keyboard input
Modify push to always act in a way that most reproduces the physics bug
Applied shelved dung changes, with some tweaks.
New blood & water effects
Even more effects file cleanups & naming consistency improvs.
[D11] [UI] Whats New Web Request Implementation and added translations.
[D11] Fix for being able to fire off remaining rounds from old mag just after completing the reload animation
[D11][UI] Changed method of getting top corner icons for item icons.
[D11] Changed Max Cluster size for nodettes to prevent groups of 2
[D11] Removed "Loading.." parameter added in
51499 to instead use overridden function, to allow for easier addition of translation keys
[D11] Added a check for added controller when attempting to add a new controller
[D11] [UI] Removed mip maps from item icon sprites. Updated texture alpha on certain sprites that were missing them and had black backgrounds as a result.
Cherry picking
42341 from hdrp (print_foliage console command)
[Audio] All audio templates now set a spread value of 0.5 at min distance, spread starts at approx 1 quarter of max distance. This SHOULD fix sounds hard panning. Also set radius of burning torch to 30m instead of 60
[D11[UI][#4194] Improved vendingmachine incrmental controls
[D11] Cast demo id properly
[D11][UI][#4150] Fixed maintenance message overlap.
merge from building_blocks_2020 (includes network++)
[D11] Added extra information to the Queue screen - [D11] Added extra information to the Queue screen
[d11][4258] {PS4/XB1} Freeze/hangs when interacting with your hotbar
Callstacks don't have anything. I've turned off the preloading. It will help eliminate this as a problem.
[D11][Gameplay][#3596] The player will continue to overheat if he stands next to a lit furnace
Physics test environment setup, not to be merged in
Fixed hbhfsensor placement issues
Fixed heater placement issues
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
[D11] Proper 7.1 downmix for headset audio to fix quiet voice chat.
Moved all instances of CanPushNow to Server + Client for consistent checks
Merge from vehicles -> vehicles/push
Merge from damage_materials
Auto assign damage renderer in BaseVehicleModule
GetWheelForceDistance edit. Hard code the equivalent of a desired 25% target position, at least for now.
Various cleanup
Move Highlight handling to DamageRenderer component
Adjust wheel suspension vals
Merge from vehicles -> vehicles/damage_materials
Removed wheel colliders on modular cars entirely. Replaced with custom solution. Compiling, but bugs remain
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
When stacking items, compare via item.info.condition.max rather than maxCondition, since maxCondition can be lowered after repairs.