reporust_rebootcancel

153,383 Commits over 4,536 Days - 1.41cph!

5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
no longer allow crates to spawn if a player is intersecting the spawn point RE tacularr
5 Years Ago
Fixed server compile - unused variable
5 Years Ago
Merge Main -> Snowmobile
5 Years Ago
Manifest update
5 Years Ago
Okay, actually one more final edit
5 Years Ago
One final bump animation edit
5 Years Ago
East and south coastline splatting & related sculpts
5 Years Ago
Merge Snowmobile -> Main
5 Years Ago
Minor edit
5 Years Ago
Bump anims triggered more often, especially at low speeds
5 Years Ago
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
5 Years Ago
fixed oil hunt mission reward only being 50 scrap
5 Years Ago
horses now trigger pressure pads
5 Years Ago
Updating steamclient libraries to latest
5 Years Ago
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5 Years Ago
Pet bar icon can now be set per pet, in its command list.
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge Main -> MagnetCraneUpdates
5 Years Ago
Removed debug print
5 Years Ago
network++
5 Years Ago
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5 Years Ago
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5 Years Ago
Higher threshold for bumping
5 Years Ago
At minimum strength, still weight the animation at at least 30%
5 Years Ago
Changed snowmobile bump animation to use layer opacity
5 Years Ago
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5 Years Ago
Disable debug print
5 Years Ago
Average the bump anim velocity values a little - compare the two most recent with the previous two
5 Years Ago
Coastline splats
5 Years Ago
Merge from main
5 Years Ago
Footstep placement bug fix.
5 Years Ago
merge from server_browser_tag_filter
5 Years Ago
5 Years Ago
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5 Years Ago
Monument fixing WIP
5 Years Ago
combat state design files, pet command list update.
5 Years Ago
Fix for pet not getting released correctly clientside
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Allow bumps to play a little more often
5 Years Ago
Fixed double bumps
5 Years Ago
New (better?) bump anim trigger code
5 Years Ago
Bug fixing
5 Years Ago
Scrap the recent velocity array, use a single value instead
5 Years Ago
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