reporust_rebootcancel

106,639 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Merge from main
7 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
7 Years Ago
7 Years Ago
7 Years Ago
ground zero cols and LODs progress + prefabs
7 Years Ago
ground zero cols and LODs progress + prefabs
7 Years Ago
ground zero cols and LODs progress + prefabs
7 Years Ago
ground zero cols and LODs progress + prefabs
7 Years Ago
New Skins Schema
7 Years Ago
Rocket factory tower stairs
7 Years Ago
backup/progress on LODs
7 Years Ago
Turret targeting fix
7 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
7 Years Ago
Make all visible only on culling convar untoggle
7 Years Ago
Barricade nobuild volume tweaks
7 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
7 Years Ago
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7 Years Ago
Reduced twig decay to one hour delay plus one hour duration
7 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
7 Years Ago
Material tweaks Launch_site terrain triggers, prevent building volumes
7 Years Ago
more stuff
7 Years Ago
research table shows health fixed recycler not giving appropriate scrap when components were stacked skin approval skin icons
7 Years Ago
cool stuff
7 Years Ago
snow jacket protection increased snow jacked cost reduced
7 Years Ago
merge into main
7 Years Ago
more
7 Years Ago
merge from main
7 Years Ago
Added recycler to both harbors Added Research table to sat dish lowered cost of Bananda lowered cost of cap lowered cost of balaclava lowered cost of boonie hat lowered cost of burlap headwrap Added scrap resources ( fuel for research bench) barrels drop 1 scrap boxes drop 5-10 scrap can use scrap to create components can recycle components into scrap (10% yield) phrases manifest protocol++
7 Years Ago
wip
7 Years Ago
topos and stuff
7 Years Ago
wip
7 Years Ago
top base
7 Years Ago
Walkway meshes
7 Years Ago
Fixed research table lens normals
7 Years Ago
progress
7 Years Ago
Network++
7 Years Ago
Twig building tier and wooden ladders can be placed inside the radius of unauthorized cupboards for raid towers
7 Years Ago
merge from main
7 Years Ago
backup
7 Years Ago
Walkway textures
7 Years Ago
Merged factory level with launch_site level, organization Monument & Building splats
7 Years Ago
Include list of active invoke method names in entity info (find_entity etc)
7 Years Ago
Added FindInvokes method to InvokeHandler
7 Years Ago
Removed bullshit ref keywords from NetworkVisibilityGrid
7 Years Ago
BaseNpc kill optimization
7 Years Ago
Fixed entity network group sometimes not updating (invisible animals)
7 Years Ago
Fixed culled ragdolls remaining invisible after culling is disabled
7 Years Ago
launch_site prepping/scene management
7 Years Ago
rocket wagon model, LODs, COL,Prefabs
7 Years Ago
miner hat model properly becomes emissive when on Animals will no longer randomly get stuck when fleeing Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats