116,065 Commits over 3,959 Days - 1.22cph!
[D11] Client side of introduction of KeepAlive packet to cover loading - not fully enabled because the active servers need upgrading first.
[D11] Server side handling for a KeepAlive packet that the client can send when it is loading, so that we don't just have to rely on long timeouts. Client side code will be committed next, and enabled once servers are upgraded.
[D11] [UI] visual tweaks to the bootflow screens
[D11] Secondary actions implemented
Power bar re added to Hud to stop bows crashing
Added anim events for wire renderer visibility
[D11] [UI] tweaks to sleeping screen
updated vm wire anims, updated cable skinning
reverted wire animator back to previous version
[D11] Fix to litenetlib so that we don't get data messages before a connection has been properly established, it was causing us to throw away messages thinking they were for someone else, since Connection.guid is only setup in OnPeerConnectedEvent. General peer messages are just discarded if the connection isn't established, so they will resent by the normal mechanisms if necessary.
Metal Rowboat, materials textures, gibs and lods
[D11][UI] Hud now displays secondary action when when highlighting object
Added script to switch static controller icons to the correct platform at build time.
[D11] Updated incorrect L2/R2 sprite filepaths
[D11] [UI] visually updated the 'you are sleeping' screen
[D11][TUTORIAL] Added Place Monument button within the editor, to apply heightmap + splatmap + terrain modifications to editor maps.
added power counter
added solar panels
added batteries
[D11][AUDIO] Oops, missed these.
[D11][AUDIO] Final round of audio asset fixes and optimisations.
Further optimized gerstner GPU wave sampling
Added optimized CPU sampler based on new implementation
Added gerstner wave fade out to shore
Added deep sea gerstner wave crest foam
Update water system prefab w/ pre-generated wave data
Fixed potential worldpos interpolator recision issue in water shaders
Tweaked ocean material
compile fix
skin approval
[D11] Add Packages directory to CreateClone
[D11] [UI] Adjusted Code of Conduct screen to now read from a text file. It will pull the date from the string within the file that has the relevant tag and add all other text to the content. Should allow us to easily change the information without requiring the editor to be opened.
Optimized IO entity network update using a fast path packet for only the entity flags (SendNetworkUpdate_Flags)
updated wire anims & animator
Removed duplicate call to GetPassthroughAmount in IOEntity.UpdateFromInput (tiny optimization)
[D11] [UI] Added comments in credits text file for instructions on available tags. Updated code to ignore comments and slightly adjusted how to check for tags.
[D11] [UI] Adjusted Credits scroll to now be a consistent speed regardless of length.
[D11] [UI] Checkin for Staff Credits screen and required assets. Hooked up to Frontend.