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106,601 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
8 Years Ago
8 Years Ago
8 Years Ago
Batching cleanup and fixes
8 Years Ago
Client compile fix
8 Years Ago
Vis double checks collider enabled state
8 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
8 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
8 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
8 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
8 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
8 Years Ago
Compile fix
8 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
8 Years Ago
Fixed race condition in mesh batch threading
8 Years Ago
Fixed billboard shadows Fixed ST/foliage deferred transmission
8 Years Ago
Convars to toggle batching threading
8 Years Ago
merge from main
8 Years Ago
Bunker room prefab update
8 Years Ago
Bunker room glass
8 Years Ago
Bunker room COL/LODs
8 Years Ago
Pipe variants, prefabs, LOD/COL
8 Years Ago
BaseEntity.Query (boilerplate for octree entity lookup) Ai fears player a bit more Ai stops attacking and flees if tired
8 Years Ago
correct settings for world model fbxs
8 Years Ago
spear optimisation
8 Years Ago
CodeGen (client compile fix)
8 Years Ago
Fixed issues with batched LODs getting randomly stuck
8 Years Ago
Prefab update
8 Years Ago
Ai: don't try to eat alive stuff Ai: fixed not fleeing
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Fixed some merge fixes (cs19123); fixed shader level not working Fixed some cginc and shader outdated from main; touched rust/std
8 Years Ago
Ai stop sleeping when being attacked
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Fixed collider batching issue
8 Years Ago
Ai Memory cleanup
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Fixed pink glass cube on craggy's scene Fixed grass and foliage shaders
8 Years Ago
Fixed bear double spawnable
8 Years Ago
Fixed shader merge again Script u5.6 auto-update fixes Deleted name conflicted files
8 Years Ago
Scene to Prefab
8 Years Ago
Merge from main
8 Years Ago
Compile fix
8 Years Ago
Shader merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Code lock world model
8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Cherry picked batching optimizations from foliage_system branch