115,742 Commits over 3,959 Days - 1.22cph!
Split off fins and turbines from the hull mesh
Bandit town custom water surface
rotated feet on world model, updated prefab, animator tweaks, added initial holdtype prefab
[D11] [UI] Finishing up the belt bar graphics. Fixed some shader issues so the belt bar condition bars for items now use the correct colours. Added backing graphic to item icons on belt bar as mock-up shows. Fixed highlighting item icons on belt bar via selection from setting the entire box to blue, now correctly uses an outline graphic.
[D11][UI] Updated Button icons
Navigation bar button icons change depending on platform and if the action is available
Name fix for leather glove world models
Missing burlap glove world models
[D11] Skip exception on jenkinsBuild
[D11] Log current defines for manifest
[D11] Make asset bundles on Jenkins
Subtracting
28537 (high number of crashes)
[D11] Put back in Jenkins PS4 Build
[D11] Revert D11JenkinsFile back to how it was now I have got to the bottom of it
Attachements and anim event work
[D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.
sam site turret final files + anim and prefab setup
greatly reduced corn and pumpkin fruiting life length
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
Fixed billboard shader on Metal
Probex ortho basis for Metal (still needs work)
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
[D11][UI] Added missing prefab and fixed issue with editor build settings
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable)
Paged UI implementation
Crafting and inventory screens changes.
Placeholder icons for button prompts
Additional UI WIP Files
UI Control is now based off the analog stick instead of the D-pad
Implemented D-pad events and rename facebutton events to be clearer
Merge from unity_2018.2.7
[D11] Some more debugging of commandline stuff
[D11] Some fixups for d11 console build
[D11] Turn of console builds
[D11] Debugging why MINIUDP is getting passed
[D11] Add a new Jenkins build method for D11
Fixed NRE in ReactiveAimsAtTarget.
[D11] Use a different version of unity for console
Fixed NRE properly this time
Fixed impostors NRE on unsupported platforms
sam site turret base files before anim/rigging
Reapplying changes from unity_2018.2.0 branch