reporust_rebootcancel

106,600 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Merge from main
8 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
8 Years Ago
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8 Years Ago
fridge lock pos fix
8 Years Ago
tweaked the glass impact effects (some shards stay on ground)
8 Years Ago
Updated default spawn
8 Years Ago
fixes to some world models
8 Years Ago
Fixed collider lookup table on batched colliders
8 Years Ago
Updated high external wall occluder meshes
8 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
8 Years Ago
CraggyIsland foliage test
8 Years Ago
Test foliage assets
8 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
8 Years Ago
Overgrowth material uses foliage shader
8 Years Ago
Mesh batching includes vertex color data
8 Years Ago
Added hiz culling to npcs
8 Years Ago
Test
8 Years Ago
rug world model physics adjustments
8 Years Ago
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Misc shader fixes/cleanups
8 Years Ago
Merged shader changes from main Fixed water rendering Fixed deferred mesh decal rendering
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Increased size of sewing kit & some other component world models
8 Years Ago
manifest
8 Years Ago
Reverting some stuff
8 Years Ago
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Ragdoll/gib fix
8 Years Ago
More glass impact decal variations, include larger webbing
8 Years Ago
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Merge Fixes
8 Years Ago
Merge from main
8 Years Ago
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
8 Years Ago
extra protection
8 Years Ago
NRE fix for vending machine admin
8 Years Ago
model and material tweaks, rug specmap
8 Years Ago
Tweaks and fixes
8 Years Ago
Cleanup and fixes
8 Years Ago
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