reporust_rebootcancel

115,560 Commits over 3,959 Days - 1.22cph!

7 Years Ago
Hapis startup error fixes
7 Years Ago
Cargo ship progress
7 Years Ago
merge hapis_puzzles_and_polish into main Network++
7 Years Ago
cleanup
7 Years Ago
WIP bandit guard AI.
7 Years Ago
Fixed skin looking paper white on prop/icon renders
7 Years Ago
Fixed core/skin and core/generic shader input colors; update affected shaders
7 Years Ago
server compile fix
7 Years Ago
compound bow sounds
7 Years Ago
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7 Years Ago
cleanup
7 Years Ago
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
7 Years Ago
progress backup
7 Years Ago
Attempt at fixing workshop icon rendering
7 Years Ago
merge from underwater_vegetation
7 Years Ago
progress backup
7 Years Ago
Underwater divesites update
7 Years Ago
Underwater rock formations update
7 Years Ago
ready to place prefabs for underwater plants
7 Years Ago
temp mesh delete
7 Years Ago
tweaks to ocean color extinction (reviving some shades of blue and red)
7 Years Ago
greatly reduced aimcone on compound bow
7 Years Ago
Added compound bow to DM loot table
7 Years Ago
Fridge exploit fix
7 Years Ago
Waterjug bug fix
7 Years Ago
merge from main
7 Years Ago
merge into main
7 Years Ago
protocol++
7 Years Ago
merge from main
7 Years Ago
skin approval
7 Years Ago
Updated RustNative
7 Years Ago
Merge from bandit_town
7 Years Ago
Merge from main
7 Years Ago
Merge from procgen_native
7 Years Ago
Merge from main
7 Years Ago
Added native monument biome transfer Backup of some irrelevant changes that can go live this month (rest in shelves)
7 Years Ago
Added rigged world compound bow Fixed arrowheads on viewmodel Added rigged model to entity reduced spec level on material
7 Years Ago
Bandit town Scene2Prefab (ai prefab changed).
7 Years Ago
more WIP on Bandit guard AI.
7 Years Ago
populations scale tweaks
7 Years Ago
progress backup
7 Years Ago
underwater plants movement tweaks
7 Years Ago
Underwater foliage spawn files/properties
7 Years Ago
Underwater plant art files (models/textures/mats)
7 Years Ago
Composter gibs
7 Years Ago
compound bow functionality
7 Years Ago
compound bow functionality baseline
7 Years Ago
WIP on bandit guard AI.
7 Years Ago
merge from main
7 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds