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106,548 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Bunker room layer fixes
8 Years Ago
Fixes
8 Years Ago
Log warning when component on pooled prefab was destroyed
8 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
8 Years Ago
8 Years Ago
Fixes
8 Years Ago
EntityMenu optimization
8 Years Ago
8 Years Ago
Fix for invisible rock when thrown (1508)
8 Years Ago
Particle system culling tweaks
8 Years Ago
Scene2Prefab
8 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
8 Years Ago
Standard override shaders no longer having duplicate code; now referencing their rust/std counterparts directly
8 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
8 Years Ago
Adding some loot minecarts and minecrates to military_tunnels
8 Years Ago
Unity 5.4.4f1
8 Years Ago
Caves now spawn minecarts as well as mine crates that contain loot Adding minecart_loot models
8 Years Ago
Reduced overall client side player collider and rigidbody count by a third
8 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
8 Years Ago
added the car wreck and junkpile art to junkpiletest
8 Years Ago
Merge from main
8 Years Ago
Fixed code lock lights
8 Years Ago
Fixed player preview not rendering
8 Years Ago
Added find materials tool ability to filter by keywords and find assets that reference a material
8 Years Ago
AudioReverbZone culling
8 Years Ago
Fixed UpdateLoot being called from other players
8 Years Ago
8 Years Ago
8 Years Ago
Animal skin prefab cleanup (memory usage)
8 Years Ago
no radiation spheres on client
8 Years Ago
Fixed player preview rendering white
8 Years Ago
Fixed NRE
8 Years Ago
CraggyIsland radiation sphere test
8 Years Ago
physics
8 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
8 Years Ago
Reduced variants on heaviest shaders by forcing opaque/cutout to deferred and alphablend to forward
8 Years Ago
scene2prefab
8 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
8 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
8 Years Ago
Reduced shader variants across all heavier shaders Disabled instancing on grass, cloth and skin until u5.5
8 Years Ago
Wires have 50x less verts
8 Years Ago
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
8 Years Ago
Scene2Prefab
8 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
8 Years Ago
Fixed bad instance property indices causing rocks to change color (won't trigger recompile yet)
8 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
8 Years Ago
8 Years Ago
Don't create gibs over 500m away
8 Years Ago
8 Years Ago