115,466 Commits over 3,959 Days - 1.22cph!
Removed reflection probe from player preview
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Fixed roof jump exploit at WTP
Reverted some spawn changes on Hapis
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
Shifted recyclers out on Powerplant and Sewer Branch
Another attempt at fixing Hapis loot spawn
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
Removed RendererBatch scripts from pipe sets
card readers keep door open until puzzle resets
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
GenerateCode
skin approval
Touched shaders affected by refl
Fixed grass being invisible with certain shadow mode settings
Loot balance outside puzzles
Fixed IndexOutOfRangeException on Hapis Island
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Workaround for current reflection probe limitaton on d3d11 (sky only refl)
Fixed NRE on static maps (Hapis, Savas, Craggy)
Fixed an exploit where you could loot a through a window on Powerplant
Fix to Powerplant puzzle flow
Final check over generators
World initialization logging tweaks
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removed legacy barricades in mines at MT
Map files contain world size so custom maps can be any size
Fix to Powerplant puzzle flow
Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
Fixed Hapis broken industrial buildings
Force culture to invariant culture so console string parsing isn't fucked in some countries
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
dive sites won't despawn with players nearby
scientists drop sometimes drop green keycards
added audio to blast door and wheel
fixed puzzlereset settings not being saved