reporust_rebootcancel

106,559 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
8 Years Ago
Fixed lootpanel missing references
8 Years Ago
Fixed that some small static rocks were never culling
8 Years Ago
plant entity profile samples
8 Years Ago
merge into main protocol++
8 Years Ago
water properly increases plant yield
8 Years Ago
added new purple box (simple tools, armor and weapons) to junkpiles, mainly found at vehicles increased oil barrel yield but decreased oil barrel spawn frequency
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
made ceiling lights brighter reduced cost of water bucket fixed a bunch of plant growth issues can add water to planters for increased yield added black loot box ceiling lights no longer turned off by water exposure
8 Years Ago
Merged latest occlusion culling with infinite sparse grid Removed static decor from culling
8 Years Ago
Merge from main
8 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
8 Years Ago
Progress (backup checkin)
8 Years Ago
8 Years Ago
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
8 Years Ago
Made ragdoll movement non jittery
8 Years Ago
Truck polish and optimization
8 Years Ago
Added a new junkpile containing the wrecked truck Manifest
8 Years Ago
Truck variants LODs/COL/Prefabs
8 Years Ago
Truck wreck models/LODs/COL/Prefab
8 Years Ago
cherrypicking truck variants
8 Years Ago
Crossbow lod optimisation Prefab fixes folder cleanup
8 Years Ago
merge from main
8 Years Ago
Don't add the skinned mesh colliders to the local player
8 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
8 Years Ago
Removed collider and rigidbody from the player_preview prefab
8 Years Ago
Merge from main
8 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
8 Years Ago
Subtracting changeset 18195
8 Years Ago
Baseline (backup checkin)
8 Years Ago
Cleaning
8 Years Ago
Fixed allocation leak in Proto.CopyTo
8 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
8 Years Ago
Added truck variants
8 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
8 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
8 Years Ago
Stop using LayerMask.GetMask!
8 Years Ago
Fixed allocations in UIHUD
8 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
8 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
8 Years Ago
8 Years Ago
Server fix
8 Years Ago
Sleeping bag fix
8 Years Ago
VariableReference gone
8 Years Ago
Pickup/drop notice optimization
8 Years Ago
Optimized Vitals updating (allocations)
8 Years Ago
Adjusting junkpile depth
8 Years Ago
Removed usage of FilledImageVariable (gc)
8 Years Ago
Removed usage of TextVariable (gc)