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106,504 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed emission map not working
8 Years Ago
Fresh import
8 Years Ago
8 Years Ago
wip
8 Years Ago
Harbor2 prefab links update
8 Years Ago
Adding mooring bollards models/LODs/Textures/Prefabs Updated Harbor1
8 Years Ago
Deferred normal encoding by default; making room for anisotropic params
8 Years Ago
Runtime water optimizations in editor mode + improved visibility and simulation culling
8 Years Ago
8 Years Ago
Phrases
8 Years Ago
Updated game manifest
8 Years Ago
radiation work
8 Years Ago
Ignore *.mdb.meta
8 Years Ago
Fixed airfield monument crashing the world generation on some seeds
8 Years Ago
Plugins rebuild
8 Years Ago
Merged prerelease into main
8 Years Ago
Launcher updates
8 Years Ago
added some barrel spawns to airfield
8 Years Ago
decreased hqm chance from crates (increases chances of everything else)
8 Years Ago
lowered chance of oil barrel spawning in junkpile
8 Years Ago
removed spring requirement from beartrap/landmine/reactive target
8 Years Ago
junkpiles now properly despawn their contents
8 Years Ago
Emission fix
8 Years Ago
Merge from main
8 Years Ago
Added pooling support to renderer and collider batching
8 Years Ago
hazmat stuff uncraftable (for now) components max stacksize increased protocol++
8 Years Ago
added recycler to radtown3 added small refinery to radtown 3 added another recycler to airport in a hangar fixed inaccessible recyclers recyclers process every 5 seconds (was 3)
8 Years Ago
cctv camera/targeting computer now recycle into techparts/hqm removed ammo spawns from loot crates (more of everything)
8 Years Ago
merge into prerelease protocol++
8 Years Ago
merge from prerelease
8 Years Ago
updated LODs so you can see barrels from farther away roadsign armor jacket now requires roadsigns added procedural junkpiles that spawn in fields
8 Years Ago
Can clear/set textures to "none" Added fuzz options for cloth shader (turning fuzz to 0 enables spec color) Added emission options
8 Years Ago
Fixed broken rocks Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)
8 Years Ago
Auth fix
8 Years Ago
Cherry picked terrain shader optimizations 17230
8 Years Ago
Final dockwalls - models/LODs/Cols/Prefabs
8 Years Ago
Added pooling for the conditional models of buildings
8 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
8 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
8 Years Ago
Morte posix compatibility
8 Years Ago
Merge from main
8 Years Ago
Pooling optimizations
8 Years Ago
Show workshop weapons in player model's hands
8 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
8 Years Ago
Weather controls
8 Years Ago
Deprecated brdf-embedded cloud shadows (move to shadow/post) Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
8 Years Ago
Fixed some workshop item diffuse textures having unused alpha - which is confusing skinners
8 Years Ago
OSX workshop crash fix (speculative)
8 Years Ago
NRE fix
8 Years Ago
Cave 7 missing tunnel segment