128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                [D11] + Majority of \structures\timber_mines LODs' adjusted
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added dialog close method - updated ps4 plugin
                
                
                
                
             
         
        
            
            
            
                
                Clothing items use correct avatar (RustPlayerAvatar)
Read/write off on all clothing items, index format set to 16.
                
                
                
                
             
         
        
            
            
            
                
                [D11] LOD's Remnant Container, most of Tunnels
                
                
                
                
             
         
        
            
            
            
                
                [D11] PS4 Common Dialog source SDK 6.5
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed missing function call to open settings menu.
                
                
                
                
             
         
        
            
            
            
                
                [D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
                
                
                
                
             
         
        
            
            
            
                
                fixed every item showing candy vision
fixed cursed cauldron being able to be placed too close to walls
                
                
                
                
             
         
        
            
            
            
                
                Show unread messages, mark as read when viewing
                
                
                
                
             
         
        
            
            
            
                
                DynamicMouseCursor: don't change to finger if button is disabled
                
                
                
                
             
         
        
            
            
            
                
                RustLayout as a MaxHeight
Added Bottom mode to RustLayout
RustLayout calls parent RustLayout if size changes
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets\Content\Structures\wooden_walkway LODs
                
                
                
                
             
         
        
        
            
            
            
                
                take out frontend sound precache because it's crashing and it shouldn't really be necessary with the sound template prefabs in the startup bundle
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] PS4 Quick Menu no longer allows game input to carry through. Game is now paused whenever a system menu is opened.
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Assets\Prefabs\Tools LODs
                
                
                
                
             
         
        
        
        
            
            
            
                
                team member connection list tweak
                
                
                
                
             
         
        
        
            
            
            
                
                Bridge LOD models with vertex shader on furthest LOD mesh.
                
                
                
                
             
         
        
        
            
            
            
                
                Scene backup.
Exca engine prefab conversion.
                
                
                
                
             
         
        
            
            
            
                
                Added hdrp material alpha clipping to blendlayer and blend4way shaders
                
                
                
                
             
         
        
            
            
            
                
                Regen litbase and foliage shaders
                
                
                
                
             
         
        
            
            
            
                
                Updated ASE Lit template to use hdrp internal alpha cutoff properties
                
                
                
                
             
         
        
            
            
            
                
                horse armour world models
                
                
                
                
             
         
        
            
            
            
                
                Fixed litbase-spec inspector
                
                
                
                
             
         
        
            
            
            
                
                ▆▆▆▊▉ ▍▇▊▆▆▉ ▊▆▇▊▊▇▇▆ ▄▉▌▍▅▄▅▇ - ▆▌▍▄▅▋▄ ▉▍▌▋▆▋▉ ▉█▄▉█ ▄█▌▆▋▊▉
                
                
                
                
             
         
        
            
            
            
                
                Added unread messages notification on the main menu
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in RustButton when no Text object
                
                
                
                
             
         
        
            
            
            
                
                Added RustText.SetPhraseArguments( object[] )
                
                
                
                
             
         
        
            
            
            
                
                merge from inventory_belt_gap_nodrop
                
                
                
                
             
         
        
            
            
            
                
                Enabled alpha clipping toggle on foliage shader
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Issue 2882 fix (Scene file/scene to prefab)
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11]  + Vertex Material change
                
                
                
                
             
         
        
            
            
            
                
                rebuilt locker lootpanel changes, exported properly with scene2prefab this time
                
                
                
                
             
         
        
            
            
            
                
                [D11] Industrial Structures folder
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Makes pool shrinker #ifdefable.
                
                
                
                
             
         
        
        
            
            
            
                
                Support for BoneRetarget components.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added hd/lit matching alpha clipping support to custom lit base shaders