115,225 Commits over 3,959 Days - 1.21cph!
Tweaked icon rendering
Made schema output to two files (so we don't have to manually delete stuff from the json file)
This week's skin approvals
water purifier can no longer be placed on barbecue
All signs, banners, frames now repairable
▌▊▍▆ ▋█▄▇▅▌▋ ▉▅█▅▋█▊▉▉▄ ▆█▋▆▆▇▌▋ ▊▊ ▊▌▆▉▌▇▌▍▄.
script to help control various special fx / sounds on the chainsaw
▄█▊ ▋▅▊ ▆█▋▋▉▊▇▉▍ █▅▅▍█▆ ▉▊▊▉▄▋▆
tweaked uv3 on heads for better facial hair capmask reexported playermodel
▍▄▍▌▋ ▆▋▍▅ ▋▉ ▉▇█▆▇▅▍█▌▋ ▆▌▆▇ ▆▅▄▍█▊ ▌▅ ▄▄▍▋▉ █ ▉▇▌▍▅▋▊▌ █▋▄▋ ▉▇▌ ▊▋▆▊██ ▄▋▄▊ ▅▊▇ ▇█▆▉ ▉█▍
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
uv 2 and 3 changes to playermodel
Loot panel fixes
Shotgun trap container no longer small stash
Phrases
Network++
More info for print_skins
Log warning with workshop ID when skin download failed / timed out
altered the chansaw prefab lod method
chainsaw wm fbx + lods/prefab
chain mat adjustment
Scientists now react to gunshots
merge from 'naturefoliage to corefoliage'
reverting
25447 - new forest splat aint working visually
overgrowth materials to core/foliage end
Added itemskintimeout convar
Added workshop skin download timeout / skip
Misc touch-ups and fixes for AI.
Disabled warnaserror on this branch
Spicebush prefab settings
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
Removed redundant Hapis APC path files
Fixed foliage shader face culling defaulting to back
Moved derive tangents to coreutils