reporust_rebootcancel

106,429 Commits over 3,806 Days - 1.17cph!

8 Years Ago
Prerelease scripts
8 Years Ago
Prerelease steam scripts (need to merge this change into preeelease branch)
8 Years Ago
Warning fix
8 Years Ago
Protocol adjustment
8 Years Ago
Ladders on watch_tower_b are back on trigger layer Airfield prefab update
8 Years Ago
tunnels progress backup
8 Years Ago
Merge from main.
8 Years Ago
Ghetto grading. Various fixes.
8 Years Ago
server lag exploit fix fix for floating weapons fix for sleepers being invisible on terrain under certain conditions
8 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
8 Years Ago
basic position update for invisible players (so weapon moves to the right place)
8 Years Ago
protocol++
8 Years Ago
Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
8 Years Ago
Attempt at fixing NRE when attempting to reconnect to server Prevent UDR opt from initializing when component is disabled
8 Years Ago
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
8 Years Ago
Can no longer interact with stuff while wounded
8 Years Ago
Fixed player corpses "flash" when hit (RUST-1212)
8 Years Ago
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8 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
8 Years Ago
vm beancan grenade updates
8 Years Ago
AH projectile LOS improvements
8 Years Ago
ownership debug tools made admin only and clientside
8 Years Ago
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8 Years Ago
supply signal drop position has a random offset of 20 units
8 Years Ago
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8 Years Ago
Fixed NRE in player visibility
8 Years Ago
AH melee weapon LOS improvements
8 Years Ago
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
8 Years Ago
Fixed clientside placement guide as well for RUST-1209
8 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
8 Years Ago
Slightly more forgiveness in attack entity cooldown verification
8 Years Ago
Fixed code locks only being accessible from one side on gates (RUST-101)
8 Years Ago
Lighthouse greybox and scene update
8 Years Ago
Tweaked server side weapon cooldown verification
8 Years Ago
removed garbage from airdrop loot table
8 Years Ago
double barrel shotgun damage buffed to be same as waterpipe double barrel shotgun spread increased slightly (more damage up close, less from far away) double barrel refire rate decreased to 0.5s (was 1.0s)
8 Years Ago
helicopter gibs do not block vis
8 Years Ago
warehouse windows do not block vis
8 Years Ago
playercull nre fix when disconnecting
8 Years Ago
bugfix
8 Years Ago
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8 Years Ago
viscull 2.0 windows and bars no longer block vis code refactor aiming at eachother disables visculling (no popping in gunfights) more optimizations disabling a bunch of clientupdate() calls on invisible players debug_camera disables playerculling
8 Years Ago
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8 Years Ago
Added missing UDR opt script Added UDR opt to boar, horse, chicken, wolf and bear
8 Years Ago
Moved UDR opt to separate script; added to player model and ragdoll Added UDR opt to stag skin and ragdoll; other animals coming next Fixed disappearing ragdolls
8 Years Ago
Double barrel shotgun sounds
8 Years Ago
adjusted the position of the support hand for the semi-auto rifle viewmodel
8 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
8 Years Ago
tunnels progress backup
8 Years Ago
updates to shotgun & bolt vm anims, clip lengths, controllers