reporust_rebootcancel

106,188 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
9 Years Ago
Batch all colliders after loading a save
9 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
9 Years Ago
snow, dirt, sand decals and impact FXs.
9 Years Ago
Reenable child collider when it leaves a collider batch
9 Years Ago
Merge from main
9 Years Ago
Cleaned up gib spawning mess (made gibs bypass prefab preprocessing and caused huge effect spam)
9 Years Ago
Switch to non-batched colliders when a collider is destroyed (until the next batching update has been processed)
9 Years Ago
Snow and Sand decals and impact FX's
9 Years Ago
Added proper AI obstacles to building pieces
9 Years Ago
GameTrace uses pool allocator lists instead of lambdas RaycastHit batched collider extension methods never return null
9 Years Ago
Decal/Impact WIP
9 Years Ago
Merge from main
9 Years Ago
GameTrace samples terrain splat materials
9 Years Ago
GamePhysics uses lists
9 Years Ago
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9 Years Ago
HitInfo has GetEntity extension method that resolves batched colliders
9 Years Ago
GameTrace resolves batched colliders
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Don't reallocate player lists every frame in PatrolHelicopterAI
9 Years Ago
Clamp graphics.af between 1 and 16
9 Years Ago
NRE handling
9 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
9 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
9 Years Ago
Blood....so much BLOOD.
9 Years Ago
Water: white/black movement lines fix attempt
9 Years Ago
more blood stuff
9 Years Ago
Bullet entry wound decal
9 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
9 Years Ago
First pass blood impact FX assets
9 Years Ago
Added deploy volume that uses the entity bounds for its placement check
9 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
9 Years Ago
Merge from main
9 Years Ago
Missing files.
9 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
9 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
9 Years Ago
Savas loot tweaks. Quicker respawns.
9 Years Ago
Conventional Savas load fix.
9 Years Ago
Fixed DoF ignoring water
9 Years Ago
Rebuilt shader variants
9 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
9 Years Ago
Unity 5.2.0p1
9 Years Ago
fixed heli bullets visually penetrating bases
9 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
9 Years Ago
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9 Years Ago
Network++
9 Years Ago
Updated RustBuilder
9 Years Ago
Spelling error in timer
9 Years Ago
Bow ironsights