reporust_rebootcancel

106,016 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Can place new Constructions in the editor without running manifest generation first
9 Years Ago
Fixed entity debugging flag not working as designed
9 Years Ago
Item defs don't have to be in Items/
9 Years Ago
RustEditor tweaks
9 Years Ago
Changing input to Input.GetAxisRaw - not sure it makes a difference
9 Years Ago
vegetable asset settings
9 Years Ago
Entities don't need to be in bundles folder
9 Years Ago
animations for the semi_pistol viewmodel - deploy / dryfire / fire
9 Years Ago
Windmill files update - models, collision, LODs, Gibs, animation
9 Years Ago
vegetable assets
9 Years Ago
RustEditor cleanup
9 Years Ago
Item Definition unit tests
9 Years Ago
rigged up the semi-auto pistol view model idle animation done
9 Years Ago
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
9 Years Ago
Renamed "Water Reflections" to "Water Quality" in tweaks UI Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water Added max bounds to water displacement [AMD freeze] Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
9 Years Ago
Moving testtools to the editor folder
9 Years Ago
SQLite bindings + unit tests
9 Years Ago
UnityTestTools
9 Years Ago
Added sqlite to native libraries
9 Years Ago
Compile fixes
9 Years Ago
Switch to built in analytics
9 Years Ago
Terrain parallax in bundled builds
9 Years Ago
Added graphics.dof
9 Years Ago
DS Console text is different colour if server is debugmode DS Console has current map name
9 Years Ago
Tweaked UVMIX parameters
9 Years Ago
Removed grid pattern from snow height map like the artist I am
9 Years Ago
Reverted world setup change that led to it being called twice when playing inside the editor
9 Years Ago
Another attempt to fix Unity terrain shader warning on startup
9 Years Ago
ProceduralObject NRE debugging
9 Years Ago
Updated community ent NRE fixes Updated error urls
9 Years Ago
Fix standard shader compiling to ps_2_0 instead of ps_3_0 on lowest lod
9 Years Ago
EAC compile fix (send help)
9 Years Ago
Windows compile fix
9 Years Ago
Standalone compile fix
9 Years Ago
Cleaned up convar structure Fixed status console command calling pool.status clientside
9 Years Ago
Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
9 Years Ago
Fixed item contents icons not always updating
9 Years Ago
Fixed more projectile firing performance problems
9 Years Ago
Tweaked large water catcher blueprint ingredients
9 Years Ago
Culling some clientside stuff out of serverside
9 Years Ago
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
9 Years Ago
A couple of CLIENT ifdefs
9 Years Ago
Fixed players not being marked as developers properly
9 Years Ago
Better developer test for the console dev tools
9 Years Ago
Disable water on server
9 Years Ago
Fixed graph UI being affected by image effects
9 Years Ago
Mining quarries are much stronger Mining quarries can be repaired with hammer fuel/output storage on quarries spew contents upon destruction Mining quarry requires less metal frags to create Mining quarry no-build/noplace radius reduced to 15 units instead of 20 Mining quarry works faster chance for some areas to produce more stone
9 Years Ago
protocol++
9 Years Ago
merged mining quarry into main, gulp
9 Years Ago
merge from main