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112,010 Commits over 3,928 Days - 1.19cph!

9 Years Ago
helicopter actually leaves now removed debug.log calls
9 Years Ago
protocol++
9 Years Ago
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
9 Years Ago
Nature mat tweaks.
9 Years Ago
merge from main
9 Years Ago
balanced heli loot added crashsite balanced movement added death state lightex has optional offset bunch of stuff I can't remember
9 Years Ago
Eliminated runtime allocations at several locations: terrain texturing, pvt, water2, eye adaptation, postopaque
9 Years Ago
Bullet impact decals abound.
9 Years Ago
AnimationEvents can play sounds directly Player gear/clothing movement sound files
9 Years Ago
A bunch of extra gunshot sounds
9 Years Ago
Asset Warmup 4 tweaks
9 Years Ago
Melee attacks increase heartrate Heart uses more calories Fixed serialization errors in PlayerModel.cs
9 Years Ago
Added global.streamermode <0|1> Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
9 Years Ago
more decal changes and Torch VM smoke tweak.
9 Years Ago
merge from main
9 Years Ago
weakspot implementation v1
9 Years Ago
Fixed SoundDefinition NRE
9 Years Ago
Temp (?) AF error fix
9 Years Ago
Fixed all icons highlighting like beltbar icons
9 Years Ago
Warmup test 4
9 Years Ago
Made GraphicRaycaster toggling less hacky
9 Years Ago
Warmup mode 3 tweaks
9 Years Ago
Temp fix for footstep spam on 5.2.0
9 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
9 Years Ago
Fixed dumb crash bug
9 Years Ago
Try to stop menu music when loading music starts
9 Years Ago
Fixed server join button colours Fixed server history not showing
9 Years Ago
LOD distance calculation is per-object
9 Years Ago
Fixed respawn screen not showing properly if escape pressed while fading in Database indexes Life stories are saved in a database Life story records time born, time died in unix timestamp Show death info when rejoining a server Death fadein screen is a little bit faster Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
9 Years Ago
Decal stuff and things.
9 Years Ago
Don't batch door colliders
9 Years Ago
Post-merge fixes
9 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
9 Years Ago
Merge from main
9 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
9 Years Ago
Driftwood decor params and some mat fixes.
9 Years Ago
Decal rotation tweaks
9 Years Ago
Driftwood system switch again.
9 Years Ago
Topo bake.
9 Years Ago
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
9 Years Ago
bunch of helicopter AI and an awesome infinite loop
9 Years Ago
more decal shenanigans.
9 Years Ago
Retired DecalPlace, made everything more artist-friendly
9 Years Ago
Cleaning up the various asset warmup experiments (warmupmode=1 is default, 2 loads asynchronously while in the main menu)
9 Years Ago
Fixed signs sometimes not showing their images
9 Years Ago
Fixed large furnace loot panel
9 Years Ago
Fixed bow viewmodel arrow dissapearing
9 Years Ago
mesh particle WIP
9 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
9 Years Ago
More asset warmup tests