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105,875 Commits over 3,806 Days - 1.16cph!

10 Years Ago
First pass at revolver sounds
10 Years Ago
turned off the base 'Overlay' layer when a player equips a weapon cuz it was redundant and it causing some glithces in blending. fixed spear poking animation so it doesnt look ridiculous when stabbing a rock and having the spear pull out.
10 Years Ago
Protocol++
10 Years Ago
LootSpawn generation from existing items Blueprint icon hack Blueprint learning Stopped time resetting to current server time
zon
10 Years Ago
Animals now all drop wolf meat.
zon
10 Years Ago
Reduced animal acceleration.
zon
10 Years Ago
Hard code decider intensities. Reduced calories burned each day by herbivores.
zon
10 Years Ago
Fixed NPC diet initialization.
zon
10 Years Ago
Animals can now forage for food.
10 Years Ago
Trunk merge
10 Years Ago
Fixed not being able to pick up dropped items
10 Years Ago
3rd person fist fighting animations done.
10 Years Ago
merge from main
10 Years Ago
fixed melee regression (much easier to hit things again now)
10 Years Ago
Exception fixes
10 Years Ago
Trunk merge
10 Years Ago
Added player persistant data Blueprints restricted to player's unlock list
10 Years Ago
fix for bullet trails
10 Years Ago
Recoil system into main
10 Years Ago
minor formatting
10 Years Ago
Added minor sway when in ADS
10 Years Ago
Loot recipes system
10 Years Ago
merge from main
10 Years Ago
Mrege fixes
10 Years Ago
Merged trunk
10 Years Ago
Updated developer list
10 Years Ago
Network channels Congestion handler
10 Years Ago
Fix for Fix
10 Years Ago
fix for occupied boxes on server crash
10 Years Ago
merge from main
10 Years Ago
Ran scenes 2 prefab to fix broken prefabs Fixed prefabs with missing components Fixed infinite loop in Tools/Find/Prefab Errors
10 Years Ago
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
zon
10 Years Ago
Protocol++
zon
10 Years Ago
Merged endurance hunting and animal ranking from animal branch.
zon
10 Years Ago
Merged changes from main. (and updated manifest)
10 Years Ago
Fixed campfires starting on after save/load Fixed dropped items sometimes not being removed
zon
10 Years Ago
Fixed a CC problem with AIGroup.
zon
10 Years Ago
Reformatted AI and NPC code.
zon
10 Years Ago
NPC animation state now set using PostNetworkUpdate.
zon
10 Years Ago
Fixed entity protobuf property order.
10 Years Ago
Fixed building block darken health effect Stability perf tweaks
zon
10 Years Ago
Animal species population now managed using prefab count parameter.
10 Years Ago
Stability support eventually fail gracefully if no ground route found
10 Years Ago
Extra dedicated server stats
10 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
10 Years Ago
Tweaks
10 Years Ago
Tweaks
10 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
10 Years Ago
checking in some 3rd person animations for the hand2hand punches.
zon
10 Years Ago
Removed a stray debug log.