reporust_rebootcancel

112,017 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Clamp graphics.af between 1 and 16
9 Years Ago
NRE handling
9 Years Ago
Collider batches cache their member's bounds, use them for closest point checks (fixes stability issue)
9 Years Ago
Hopefully fixes those two Savas crates that don't seem to respawn.
9 Years Ago
Blood....so much BLOOD.
9 Years Ago
Water: white/black movement lines fix attempt
9 Years Ago
more blood stuff
9 Years Ago
Bullet entry wound decal
9 Years Ago
Added Vis class for spatial entity, collider and component queries Added PoolAllocator (only supports lists for now)
9 Years Ago
First pass blood impact FX assets
9 Years Ago
Added deploy volume that uses the entity bounds for its placement check
9 Years Ago
Added line of sight, closest point, distance and squared distance getters to BaseEntity (OBB-based)
9 Years Ago
Merge from main
9 Years Ago
Missing files.
9 Years Ago
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
9 Years Ago
Disabled shader warmup by default on OSX (run with -shaderwarmup 1 to enable it)
9 Years Ago
Savas loot tweaks. Quicker respawns.
9 Years Ago
Conventional Savas load fix.
9 Years Ago
Fixed DoF ignoring water
9 Years Ago
Rebuilt shader variants
9 Years Ago
Added shaderwarmup convar (run with -shaderwarmup 0 to disable it) Renamed warmupmode convar to assetwarmup (now only affects asset warmup, not shader warmup)
9 Years Ago
Unity 5.2.0p1
9 Years Ago
fixed heli bullets visually penetrating bases
9 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
9 Years Ago
▍▉▉▌▅
9 Years Ago
Network++
9 Years Ago
Updated RustBuilder
9 Years Ago
Spelling error in timer
9 Years Ago
Bow ironsights
9 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
9 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
9 Years Ago
Fixed gUserMinAniso < 1 occurences
9 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
9 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
9 Years Ago
Fixed performance tracking prefab not being spawned in the editor
9 Years Ago
CraggyIsland update
9 Years Ago
Fixed some decal projection distances
9 Years Ago
Fixed hang/crash when changing quality setting in GL/OSX
9 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
9 Years Ago
More server time warnings
9 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
9 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
9 Years Ago
Fixed deploy volumes of all external walls being far too small
9 Years Ago
Process all deferred actions in FinishedLoadingRoutine
9 Years Ago
Fixed building block demolish/rotation ability sticking if server restarted at the right time Fixed crossbow holosight angle Fixed player spectate printing the entity name instead of the player name
9 Years Ago
Temp metal bullet decal Z fighting fix
9 Years Ago
explosions are HDR
9 Years Ago
Gate lock positions
9 Years Ago
Clothing material tweaks Network Protocol++
9 Years Ago
Fixed slow server shutdown Added warnings if multiple local players Remove multiple copies of the same player from saves (dev branch firefighting) Reverted image storage to fast but dangerous mode because the indexes didn't help Added warning is spawning a new player that already exists