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105,844 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Fixed server script error
10 Years Ago
Converted deployer
10 Years Ago
Terrain shader LOD is now also affected by terrain quality control
10 Years Ago
Fixed out-of-date RustNative Windows binaries
10 Years Ago
Fixed pvt related crashes; now more solid Enabled PVT on OSX as well; perf seems up to par on b14
10 Years Ago
increased volume of doors
10 Years Ago
Converted planner
10 Years Ago
Fixed various issues in TestLevel (missing prefab references, wobbly flowers everywhere, trees everywhere)
10 Years Ago
Tools -> Update -> Prefab Scenes
10 Years Ago
Merging to trunk
10 Years Ago
10 Years Ago
Adding dedicated planner tool
10 Years Ago
added a stabbing animation for the bone knife and improved the existing ones.
10 Years Ago
I'm hoping this fixes the lighthouse materials.
10 Years Ago
Lighthouse material clean up.
10 Years Ago
Route all weapon effect sounds through the audio mixer
10 Years Ago
made sure the right hand prop bone is imported out correctly for the spear animations.
10 Years Ago
made the chicken animations blend smooth when transitioning from the various states. fixed the chicken not animating in certain situations. tweaked the chicken sounds so they're a bit more audible. (ie. chicken doesnt have silencer attached to his lips no more)
10 Years Ago
modified footstep max distance (can no longer hear them 300 feet away)
zon
10 Years Ago
Animals no longer use rigid bodies.
10 Years Ago
Disabled material import on satellite dish collider meshes
10 Years Ago
Fixed lighthouse recreating the material on library recreate (reverted material names)
zon
10 Years Ago
Fixed animal patrols.
10 Years Ago
added stone, metal floors
10 Years Ago
fixed spectator being developer only (admins can now spectate)
zon
10 Years Ago
Animals no longer need to drink. Wolves now only animal that needs to eat.
zon
10 Years Ago
Animals now only search when hungry.
zon
10 Years Ago
Animals now update their metabolism and can die from not drinking or eating.
10 Years Ago
Converted hammer
10 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
10 Years Ago
Removed special handling of SceneToPrefab for monuments (i.e. getting the output folder from their tag) Forced all procedurally spawned prefabs to be inside the autospawn folder Moved all monuments to the autospawn folder Added lighthouses to the monument spawn system (spawn rules are placeholders, brace yourselves for lighthouses in rivers) Protocol++
10 Years Ago
Properly setup lighthouse monument scenes
10 Years Ago
Protocol++
10 Years Ago
Merge fixes
10 Years Ago
Trunk merge
10 Years Ago
Don't let players place building blocks too far away
10 Years Ago
Fixed the fix
10 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
10 Years Ago
Made LightLOD fade shadows in and out instead of hard-toggling them Fixed that the lowest two quality settings would disable all dynamic lighting
10 Years Ago
Staggered build starts, more info on task retry
10 Years Ago
Catch "Crash!!" build errors too
10 Years Ago
Audio stuff improved rock sounds add audio perspective switcher script tweak audio mixer a bit update audio randomizer to not adjust unrandomized values
10 Years Ago
rabbit sound effects and prefab
10 Years Ago
Fixed chickens being invincible
10 Years Ago
rabbit attack animations / and another idle anim
10 Years Ago
Fixed some names causing collisions updated manifest
10 Years Ago
Tweak rock impact sound
10 Years Ago
Fixed some compiler errors retained spectating ability for admins
10 Years Ago
Removed debug speedcheats and spectating
10 Years Ago
Made asset importing faster by only checking the meta file for meshes