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121,514 Commits over 4,048 Days - 1.25cph!

8 Years Ago
radiation balance for all clothing rebalanced radiation at radtowns fixed trashpiles not spawning on barren adjusted barrel LOD's increased gear spawn stack size increased metal facemask and chestplate cost added hazmat suit spawn chance in crates fixed junkpile despawning while players are nearby
8 Years Ago
enable sound occlusion by default lr300 silenced gunshot mp5 silenced gunshot no hitmarkers when meleeing barrels fix hitmarker not being affected by the right volume slider updated bullet flyby sounds misc minor sound polish
8 Years Ago
Fixed rivers not visible (RUST-1436) Saner underwater overlay culling
8 Years Ago
almost
8 Years Ago
Catch ands Retry schema download
8 Years Ago
Water Error Workaround
8 Years Ago
Fixed shorts armour occupation
8 Years Ago
Water related server compile fix
8 Years Ago
updated icons for rope and sewing kit
8 Years Ago
Rewrote network group updating to be more robust with entity parenting
8 Years Ago
Fixed emission map not working
8 Years Ago
Fresh import
8 Years Ago
8 Years Ago
wip
8 Years Ago
Harbor2 prefab links update
8 Years Ago
Adding mooring bollards models/LODs/Textures/Prefabs Updated Harbor1
8 Years Ago
Deferred normal encoding by default; making room for anisotropic params
8 Years Ago
Runtime water optimizations in editor mode + improved visibility and simulation culling
8 Years Ago
8 Years Ago
Phrases
8 Years Ago
Updated game manifest
8 Years Ago
radiation work
8 Years Ago
Ignore *.mdb.meta
8 Years Ago
Fixed airfield monument crashing the world generation on some seeds
8 Years Ago
Plugins rebuild
9 Years Ago
Merged prerelease into main
9 Years Ago
Launcher updates
9 Years Ago
added some barrel spawns to airfield
9 Years Ago
decreased hqm chance from crates (increases chances of everything else)
9 Years Ago
lowered chance of oil barrel spawning in junkpile
9 Years Ago
removed spring requirement from beartrap/landmine/reactive target
9 Years Ago
junkpiles now properly despawn their contents
9 Years Ago
Emission fix
9 Years Ago
Merge from main
9 Years Ago
Added pooling support to renderer and collider batching
9 Years Ago
hazmat stuff uncraftable (for now) components max stacksize increased protocol++
9 Years Ago
added recycler to radtown3 added small refinery to radtown 3 added another recycler to airport in a hangar fixed inaccessible recyclers recyclers process every 5 seconds (was 3)
9 Years Ago
cctv camera/targeting computer now recycle into techparts/hqm removed ammo spawns from loot crates (more of everything)
9 Years Ago
merge into prerelease protocol++
9 Years Ago
merge from prerelease
9 Years Ago
updated LODs so you can see barrels from farther away roadsign armor jacket now requires roadsigns added procedural junkpiles that spawn in fields
9 Years Ago
Can clear/set textures to "none" Added fuzz options for cloth shader (turning fuzz to 0 enables spec color) Added emission options
9 Years Ago
Fixed broken rocks Added optional double sided lighting activated by RUST_STD_DOUBLESIDED (cloth only for now)
9 Years Ago
Auth fix
9 Years Ago
Cherry picked terrain shader optimizations 17230
9 Years Ago
Final dockwalls - models/LODs/Cols/Prefabs
9 Years Ago
Added pooling for the conditional models of buildings
9 Years Ago
Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings Changed parallax step adjusment from mip to distance + view vector Touched all rust/std shaders
9 Years Ago
Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
9 Years Ago
Morte posix compatibility