128,781 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Made torch normal maps normal maps
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.2.0 prerelease 4
                
                
                
                
             
         
        
        
            
            
            
                
                Changed default farclip to 6000
                
                
                
                
             
         
        
            
            
            
                
                Added AISense.FindClosestTarget / Danger / Obstacle
Added AILocomotion.SnapToGround (no longer called automatically)
Made TickSenseAction randomly distribute its calls across frames
Removed all WaitForSeconds from the wolf beahviour tree (for testing purposes)
                
                
                
                
             
         
        
            
            
            
                
                Added early exit to AILocomotion tick if no movement is required
Made AISteering profiler sampling more accurate
                
                
                
                
             
         
        
            
            
            
                
                checking in metal plate helmet and textures
                
                
                
                
             
         
        
            
            
            
                
                Made obstacles handle entities inside them in a more stable manner
                
                
                
                
             
         
        
            
            
            
                
                Removed grass system debug output
                
                
                
                
             
         
        
            
            
            
                
                Added AIObstacle.CheckCollision
Changed AIObstacle.ClosestPoint policy for points inside the obstacle (should return position of the checked point)
Updated AI test scene
Made obstacles handle entities inside them in a more stable manner (for real this time)
Fixed AILocomotion speed not depending on angle between forward and target vector
                
                
                
                
             
         
        
            
            
            
                
                Updated animal prefabs
Updated AI test scene
                
                
                
                
             
         
        
            
            
            
                
                Fixed warning in IgnoreCollision
                
                
                
                
             
         
        
            
            
            
                
                Restoring deleted weapon files (goosey strikes again)
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings in the cave_test prefab
                
                
                
                
             
         
        
            
            
            
                
                Disable dynamic znear in playermodel scene
                
                
                
                
             
         
        
            
            
            
                
                Fixed torch by reverting to the last commit by Alex + recreating the material (where the fuck did that go?)
                
                
                
                
             
         
        
            
            
            
                
                Fixed WaterEffects NRE if sky dome is missing
                
                
                
                
             
         
        
            
            
            
                
                "Tools/Update Clothes Models" now changes max texture size to 4096 too
                
                
                
                
             
         
        
            
            
            
                
                Changed settings on torch material
                
                
                
                
             
         
        
            
            
            
                
                Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
                
                
                
                
             
         
        
            
            
            
                
                trying to commit torch material again  ( just update it plastic!)
                
                
                
                
             
         
        
            
            
            
                
                updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
                
                
                
                
             
         
        
            
            
            
                
                Added bucket helmet
Added coffee can helmet
                
                
                
                
             
         
        
            
            
            
                
                Made the AI test level even more fun
Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor
                
                
                
                
             
         
        
        
        
            
            
            
                
                Doubled the animal density (performance test)
                
                
                
                
             
         
        
            
            
            
                
                Improved PVT performance in some areas; tweaked params again; more async
Improved PVT rendering in far away terrain; still not final
Fixed buggy PVT normals
Deployed PVT to all scenes using Main Camera prefab
                
                
                
                
             
         
        
            
            
            
                
                Disabled space rotation until I fix the texture mapping
                
                
                
                
             
         
        
            
            
            
                
                PBR'ed the lantern, and made it glow again.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked and/or moved 27 things to the standard shader for better consistency.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked RangedAmbientObscurance image effect (fixes dark band at fadeout distance)
                
                
                
                
             
         
        
            
            
            
                
                somw tweaks to the leaning stance
                
                
                
                
             
         
        
            
            
            
                
                fixed bug with view model bobbing while standing still + holding shift;  added some rotational movement on the bobbing (looks more natural now)
                
                
                
                
             
         
        
            
            
            
                
                tweaked the bob settings on some of the view models.
                
                
                
                
             
         
        
            
            
            
                
                attack/deploy/holster  animations for the thompson
                
                
                
                
             
         
        
            
            
            
                
                Improved the lantern light and flicker effect. Also made it stop self-shadowing so awkwardly.
                
                
                
                
             
         
        
            
            
            
                
                Workaround for PVT prepass render causing index-out-of-range on OSX standalone build
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.2.0 prerelease 5
Re-enabled rotating stars
                
                
                
                
             
         
        
            
            
            
                
                Added better debugging options to the AI parts
Reduced gizmo clutter (most are now optional via the debugging options)
Cleaned up some AI code
Added center inspector variable to obstacles instead of taking the collider center (known issue: prefabs need updating)
Fixed bug in AIObstacleOBB
Fixed animals spazzing out when a lot of them are clustered around a player
Fixed animals not always looking at player when executing the attack action
Updated AI test scene
                
                
                
                
             
         
        
            
            
            
                
                Fixed client compile error
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed obstacle script parameters on resources
                
                
                
                
             
         
        
            
            
            
                
                Fixed obstacle script parameters on the animals
                
                
                
                
             
         
        
        
        
            
            
            
                
                Attempt to fix missing material on the lantern
                
                
                
                
             
         
        
            
            
            
                
                Made all AIObstacle classes respect object scales
Added AIObstacle components to the cubes in the test level
                
                
                
                
             
         
        
            
            
            
                
                Updated ProjectVersion.txt to 5.0.0b3
                
                
                
                
             
         
        
            
            
            
                
                Fixed wood pile being hyper bright