128,724 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
                
                
                
                
             
         
        
            
            
            
                
                Fixed underwater fog being slightly visible above water
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Lidgren
Testing different lerp method for player positions
                
                
                
                
             
         
        
            
            
            
                
                Fixed floor triangle having a square collider (thanks hamiltonfed)
                
                
                
                
             
         
        
            
            
            
                
                Added self test to bootstrap
Fixed a couple of Sentry errors
Added a couple of speedtrees to make sure it works
                
                
                
                
             
         
        
            
            
            
                
                Meat now needs to be in a campfire to cook (not your pockets)
Meat now becomes spoiled after a while
Meat can now become burned if left cooking for too long
                
                
                
                
             
         
        
            
            
            
                
                Refactored Spawnable / SpawnHandler
                
                
                
                
             
         
        
        
            
            
            
                
                Hammer behaviour now derived from melee
Fixed hammer animations not playing as they should be
                
                
                
                
             
         
        
            
            
            
                
                tweaked new VM rock maps.
                
                
                
                
             
         
        
            
            
            
                
                bunch of new sound effects for impacts
                
                
                
                
             
         
        
            
            
            
                
                redid the impact fx for blunt / bullet / slash on all materials. 
                
                
                
                
             
         
        
            
            
            
                
                added impact sounds to the torch
                
                
                
                
             
         
        
            
            
            
                
                ▉▄▍▄▋▄ ▇▌▍▋▇▆ ▌█▊▉█▌▄ ▋▌▌ ▌▆▅▊▋ ▉▌▇
                
                
                
                
             
         
        
            
            
            
                
                ▄▋▆▌▇ ▅▌▇▋▇ ▊█▅ ▍▍▍ ▍▆▄▇▋ ▉▋▌▄▄▌
                
                
                
                
             
         
        
            
            
            
                
                updated Rock VM material and maps
                
                
                
                
             
         
        
            
            
            
                
                Fixed resources loaded from saves not incrementing the population count
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added beaches1 and beaches2 placeholders
                
                
                
                
             
         
        
        
            
            
            
                
                Added convars to adjust physics iterations, physics steps at runtime
                
                
                
                
             
         
        
            
            
            
                
                Added waypoint system
Added dedicated subtree behaviour system
Added animal patrol behaviour
Made behaviour trees more modular
                
                
                
                
             
         
        
            
            
            
                
                Added some missing #if SERVER
                
                
                
                
             
         
        
        
            
            
            
                
                Added player gestures anims ( point / thumbsup / wave )
                
                
                
                
             
         
        
            
            
            
                
                Added GA to server too
GA now reports memory, average fps
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile warnings in torch anim controller
                
                
                
                
             
         
        
        
            
            
            
                
                More work on the character controller
                
                
                
                
             
         
        
            
            
            
                
                Added a slippery slope piece to the test level
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Undone another one of Scott's crazy commits
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed server tracking code having a trailing space
                
                
                
                
             
         
        
            
            
            
                
                Updated some decor and spawn filter rules
                
                
                
                
             
         
        
            
            
            
                
                Added unarmed 'Dont shoot'  player gesture anim
                
                
                
                
             
         
        
            
            
            
                
                Refactored AILocomotion speed and direction controls
Updated animal speeds
                
                
                
                
             
         
        
            
            
            
                
                materials and textures for all the special fx i did yesterday.
                
                
                
                
             
         
        
            
            
            
                
                added teh strike effect to the v_hammer and v_torch attack anims.
                
                
                
                
             
         
        
            
            
            
                
                rigged the salvaged_icepick and completed a deploy anim
                
                
                
                
             
         
        
            
            
            
                
                Small change to the sun flare colour.
                
                
                
                
             
         
        
            
            
            
                
                Added server -autoupdate command line 
                
                
                
                
             
         
        
            
            
            
                
                Added a maximum jump angle to player movement to keep people from jump-climbing up walls and trees
                
                
                
                
             
         
        
            
            
            
                
                Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
                
                
                
                
             
         
        
            
            
            
                
                materials/textures for  new muzzleflash effect
                
                
                
                
             
         
        
            
            
            
                
                changed the thompson SMG muzzleflash particle system