128,724 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                special fx events for the salvaged_axe
                
                
                
                
             
         
        
            
            
            
                
                salvaged axe prefab; tweaked various settings on some other view model prefabs
                
                
                
                
             
         
        
            
            
            
                
                sound effects for the salvaged_axe;  added some weapon specific hit effects for the hatchet / stone_hatchet / pickaxe
                
                
                
                
             
         
        
        
            
            
            
                
                Biome-specific grass textures for Andre.
                
                
                
                
             
         
        
            
            
            
                
                nullified the weapon bob when the player is aiming down the sights
                
                
                
                
             
         
        
            
            
            
                
                mecanim behaviour script that will handle alternate animations to be played for the attack
                
                
                
                
             
         
        
            
            
            
                
                adjusted attck animations of all view models so it lands in the center of screen. set up the alternate attacks for the boneknife, and salvaged_axe
                
                
                
                
             
         
        
            
            
            
                
                changed the pickaxe hit sound so it's synched better with the animation
                
                
                
                
             
         
        
            
            
            
                
                Added per-biome grass textures
Refactored the way SpawnFilter and TerrainMath handle temperature
Tweaked terrain generation (now allows seeds that would lead to collider overflows in Unity 4)
Protocol++
                
                
                
                
             
         
        
            
            
            
                
                Increased water opacity
Fixed underwater fog always being disabled
                
                
                
                
             
         
        
            
            
            
                
                OCC (obsessive compulsive commit)
                
                
                
                
             
         
        
            
            
            
                
                Made SERVER+CLIENT+STEAM default project compile option (I think it always used to be like this?)
                
                
                
                
             
         
        
            
            
            
                
                Minor spawn handler tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added graphics.quality X (sets the same parameter the launcher sets, X can be between 0 and 5)
                
                
                
                
             
         
        
            
            
            
                
                Made grass patch vertex count error log group properly in Sentry
Slightly increased grass tapering distance
                
                
                
                
             
         
        
            
            
            
                
                updated vm melee weapon anim contact points, reactions,events & controllers
                
                
                
                
             
         
        
            
            
            
                
                Decreased grass vertex count (performance test)
                
                
                
                
             
         
        
            
            
            
                
                salvaged hammer is all done; 
                
                
                
                
             
         
        
            
            
            
                
                prefabs for the salvaged hammer and its various fx
                
                
                
                
             
         
        
            
            
            
                
                adjusted the attack animation so it hits the center of screen
                
                
                
                
             
         
        
            
            
            
                
                Terrain shading debug props.
                
                
                
                
             
         
        
            
            
            
                
                Made ores spawn everywhere (at least for the time being)
                
                
                
                
             
         
        
            
            
            
                
                Added triangular floor peice
Wolf meat is now proper cookable
                
                
                
                
             
         
        
            
            
            
                
                updated player rock attack to better match timing of viewmodel
                
                
                
                
             
         
        
            
            
            
                
                Fixed players sometimes spawning inside objects
                
                
                
                
             
         
        
            
            
            
                
                Ragdolls for boar, bear, stag
Tweaked player ragdoll (should fix LOD issues)
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed supply drop not dropping
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed physics / metabolism water level being higher than the water plane
                
                
                
                
             
         
        
            
            
            
                
                Stag, Bear, Boar now use their real ragdolls
Deleted UnityVS files committed by Scott
Made ViewmodelBob smoother, no snapping between states
Fixed boltrifle ironsights hold position being massively off (for real this time)
Toned down rock hit screen shake
Upped max texture resolution on 729 textures
                
                
                
                
             
         
        
            
            
            
                
                Fixed hazmat suit making the player invunerable
                
                
                
                
             
         
        
            
            
            
                
                Fixed sleep inside spectator exploit
                
                
                
                
             
         
        
            
            
            
                
                Tweaked underwater effects
                
                
                
                
             
         
        
            
            
            
                
                Give items back on cancelling craft
Cancel crafting on die
                
                
                
                
             
         
        
            
            
            
                
                Fixed stone hatchet - good job dyngnosis on reddit, you win
                
                
                
                
             
         
        
            
            
            
                
                updated vm hammer hit anim & added 'strike' anim event
                
                
                
                
             
         
        
            
            
            
                
                Adding Google Analytics test
                
                
                
                
             
         
        
            
            
            
                
                Making snapshots on respawn a bit more predicatble so we can show loading screens
protocol++
                
                
                
                
             
         
        
        
            
            
            
                
                Log connections, disconnections with Google
                
                
                
                
             
         
        
            
            
            
                
                Deleting cfg folder added by Scott
                
                
                
                
             
         
        
            
            
            
                
                Fixed player being able to unduck into other colliders
                
                
                
                
             
         
        
            
            
            
                
                New view model rock material added.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed first person camera position not matching player head position when ducked
                
                
                
                
             
         
        
            
            
            
                
                Loadtime reporting, current screen reporting, crafting reporting
                
                
                
                
             
         
        
        
            
            
            
                
                Zeroed the testlevel water.