reporust_rebootcancel

121,583 Commits over 4,048 Days - 1.25cph!

9 Years Ago
PlayerModel cleanup, optimizations and fixes
9 Years Ago
Cleanup
9 Years Ago
Merge from main
9 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
9 Years Ago
Grabbed water vis fixes
9 Years Ago
Fixed water visibility trigger overlap cases
9 Years Ago
Fixes
9 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
9 Years Ago
Added ridable dolphins
9 Years Ago
collider fixes
9 Years Ago
cave_small_medium layout 3 extra cave blocks to add granularity
9 Years Ago
backup current terrain files and splats
9 Years Ago
9 Years Ago
cave_small_medium base files
9 Years Ago
progress/backup
9 Years Ago
caves dressing cont'd rockwall ladder/climbing mesh/prefab temporary lava decal prefab
9 Years Ago
Merge from main
9 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
9 Years Ago
Compile fix
9 Years Ago
4 new cave blocks - models/hulls/colliders
9 Years Ago
EntityFlag cleanup
9 Years Ago
Merge
9 Years Ago
Avatar, Friends list hookups
9 Years Ago
Added tamable ants
9 Years Ago
Added foliage displacement debug (via terraintexturing)
9 Years Ago
maybe
9 Years Ago
built some stuff
9 Years Ago
windmill no longer craftable
9 Years Ago
Fixed unlit campfires hurting players after server restart
9 Years Ago
updated spawnpoint gizmos to accurately display prefab that will be spawned
9 Years Ago
compile fix
9 Years Ago
made a slight tweak to the semi-auto rifle's iron sight alignment
9 Years Ago
merge from main
9 Years Ago
Fixed viewport resize breaking water when reflections are enabled
9 Years Ago
fixed prefabID's on large barricades fixed SingleSpawn not displaying the correct scale of spawn target prefab fixed Barricades always spawning on server startup
9 Years Ago
Network++
9 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
9 Years Ago
door_barricades gibs double sided
9 Years Ago
Optimized BaseEntityChild.Setup
9 Years Ago
Updated BuildingTest.sav (now also contains building stability)
9 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
9 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
9 Years Ago
Added zombies
9 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
9 Years Ago
Added refresh_stability debug console command
9 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
9 Years Ago
Added water visibility volumes to natural cave blocks
9 Years Ago
backup cave dressing
9 Years Ago
cherry picking 16646
9 Years Ago
Scene2Prefab dungeons