111,482 Commits over 3,928 Days - 1.18cph!
Renamed elevation to altitude in atmosblend, for consistency
Wetness masks now optional in std shader's wet layer to free up samplers
Made terrain an optional std shader layer, now more centralized
Added useful std layers to relevant std shaders
Added directional fade to terrain-blend shader where mesh and terrain normals converge
Added speed tree asset cleanup tool "Tools/Cleanup/SpeeTree Cleanup"
Fixed some player spawns being inland
Fixed beachside trees spawning forestside
Added placeholder object to river sources
Fixed some decor not properly aligning to normal by default
Prevent rivers from crossing each other
improve the bear animations (attacks / walks/ runs)
Slight increase to max distance on default sound template
Increase overall volume of in world sounds
Volume/mix adjustments for some impact sounds
Migrate geiger sounds to sound system and reduce volume
Fixed grade upgrade error
Changed how building grades work, to make balancing less granual and allow for skipping grades
Phrases now look for translations in Scriptables
Fixed some spawn rules that broke with changeset 6269
Always remove snow from rivers
CRC fragments and packets
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
No Steam->GetAppBuildId on the server - sadface
Run steam self check on server too
Fixed unable to turn furnaces/ovens on
merge from main/underwater
Underwater sound effect + transition sounds
Don't SpawnAsMapEntity is IsDestroyed
Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
merge from main/distantsound
Merge fixes + migrate wood gibs to sound system
Fixed single byte messages
Backup before ruining terrain with more rivers.
Fixed kicking not woking properly
Disabling raknet memory pool (diagnosing)
Undo revert from last week