128,669 Commits over 4,140 Days - 1.29cph!
Moved rocket factory area to another scene file
Rocket factory site backup
Rocket factory site pipe network and cover
Skins are no longer marketable while they're in the item store
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
rocket factory site backup
More profiler samples for PlayerLoot
Only CancelInvoke when needed inside PlayerLoot
Rocket factory site backup
cooked pork icon is darker
No more Mesh.MarkDynamic (DX9 issue)
overgrowth dressing on new road segments
Rocket factory update / AC unit greyboxes
Invoke handler implementation
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
reverted viewmodel FOV changes
Rocket factory site / warehouse greybox update
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
tweaked binocular 3rd person positioning
ak47 viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
adjusted the ak47 worldmodel so the magazine drops from the proper spot in 3rd person
m92 viewmodel animation tweaks ( reduce clipping at various FOVs, made anims feel more 'weighty' )
wood/stone spear viewmodel + worldmodel animation tweaks ( reduce clipping at various FOVs )
sawnoff shotgun / double shotgun viewmodel animation tweaks ( reduce clipping at various FOVs, made anims more 'weighty' )
Rocket facility site / roof buildings, doors, warehouse interior, windows
Show invoke handler tasks with "perf 7"
ServerVar is always ServerAdmin = true by default
Added ServerUserVar (1:1 replaces [User])
Updated old convars to use new attributes
Merge from invoke_handler
holosight worldmodel lod updates
lasersight world model lod updates
Quick fixed menu UI until we determine that the canvas changes are on purpose
Reduced default animal populations
DoEffect warning spam editor only
Fixed rare ArgumentOutOfRangeException in InvokeHandler
Stripped Mesh.MarkDynamic entirely because it's retarded
Muzzleboost world model lod updates