reporust_rebootcancel

130,006 Commits over 4,140 Days - 1.31cph!

10 Months Ago
Merge from store-ui-gestures-pack
10 Months Ago
Updated prefab assets
10 Months Ago
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10 Months Ago
10 Months Ago
Reverted incorrect change to PageMedia prefab
10 Months Ago
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10 Months Ago
merge from main - RC
10 Months Ago
Adjusted text sizing on gesture wheel reset to default button
10 Months Ago
Merge from main
10 Months Ago
disable TOD dithering, redundant on top of global post process dither
10 Months Ago
Skin bundles
10 Months Ago
Adding new catapult skinned mesh
10 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
10 Months Ago
Fix player copy tool material disk cache comparison (last issue)
10 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
10 Months Ago
Initial item setup, just a duplicated crossbow for now
10 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
10 Months Ago
Impose use distance on request raise
10 Months Ago
merge from media_projects
10 Months Ago
Codegen (was getting errors)
10 Months Ago
further progress
10 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
10 Months Ago
dropped block scale a little
Rin
10 Months Ago
phrases
10 Months Ago
merge from main
10 Months Ago
Fixed SKS description using the SAR token
10 Months Ago
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10 Months Ago
Added a progress bar when reloading the catapult
10 Months Ago
Restored catapult files
10 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
10 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
10 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
10 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
10 Months Ago
Starting UI options
10 Months Ago
Fixed pulling and pushing siege tower
10 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
10 Months Ago
merge from main - RC
10 Months Ago
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10 Months Ago
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10 Months Ago
Async upload
10 Months Ago
siege_weapons -> Aux2
10 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
10 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
10 Months Ago
Battering ram door fixes, will need more work later
10 Months Ago
Horse will send detach packets on death if towing an entity
10 Months Ago
Missing prefabs
10 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
10 Months Ago
merge from horse_yoke_tests
10 Months Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
10 Months Ago
updated metal shield admire animation transition on metal shield animator