reporust_rebootcancel

135,170 Commits over 4,444 Days - 1.27cph!

10 Months Ago
Missed some files
10 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
10 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
10 Months Ago
Merge from parent
10 Months Ago
Missions now reward more/better loot
10 Months Ago
Sail deploymennt guide mesh setup
10 Months Ago
PlayerBoat cleanup
10 Months Ago
More dirt added to blue containers
10 Months Ago
Updated sail prefab with artwork
10 Months Ago
merge from main
10 Months Ago
merge from menu_optims
10 Months Ago
Halloween Wallpapers - Initial setup
10 Months Ago
merge from meta_shift
10 Months Ago
Spike trap damage pass
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
merge from main
10 Months Ago
Spawns
10 Months Ago
Ground spawns.
10 Months Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
10 Months Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
10 Months Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
10 Months Ago
▇▅▊▌█▆▌█
10 Months Ago
progress on guide mesh rendering improvements
10 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
10 Months Ago
Fix color picker events, upgrade components to look more rust-y
10 Months Ago
Walkway LOD/COL progress
10 Months Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
10 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
10 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
10 Months Ago
UI pages cache their scroll rect components and disable them when invisible
10 Months Ago
Musical instrument and bow updates for entity, hold types and anims
10 Months Ago
merge from main
10 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
10 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
10 Months Ago
Removed the blue cast from the clovers on our old grass splat texture.
10 Months Ago
Ground spawn improvements.
10 Months Ago
merge from skeleton_bonename_fix
10 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Fixed problematic range mapping
10 Months Ago
merge strip_ghostship_renderbatch to naval_update
10 Months Ago
Strip renderer batch components from ghost ships
10 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
10 Months Ago
missing localize on rcmenu
10 Months Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
10 Months Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
10 Months Ago
color tweak on floating_walkways_surfaces_a mat
10 Months Ago
Force a reverse of at least x seconds
10 Months Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.