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130,004 Commits over 4,140 Days - 1.31cph!

10 Months Ago
Fixed DofExposer not finding the post volume when added at run time
10 Months Ago
merge from main
10 Months Ago
More prefab changes
10 Months Ago
Fixed some skin ID issues
10 Months Ago
Merge from main/hazmat plushy
10 Months Ago
Can now test items in the store that haven't been uploaded yet
10 Months Ago
Prop prefab backup
10 Months Ago
Parent merge
10 Months Ago
Fixed bad DofExposer merge
10 Months Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
10 Months Ago
Parent merge
10 Months Ago
Backup of gesture pack and wolf2 stills
10 Months Ago
Backups
10 Months Ago
Backups/unsaved
10 Months Ago
Merge from main
10 Months Ago
Fix RPS dialog staying on if player is disconnected mid game
10 Months Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
10 Months Ago
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10 Months Ago
Optim: reduce profiling capacity, instead lazy-grow it - When frame didn't fit the capacity, drop it and rerecord it This should help avoid large stutters in editor (and hopefully on the server as well). Tests: tested craggy in editor - spikes gone. Tested on 6k world in standalone server - spikes still present. Also noticed one export failed, but think it's unrelated to current changes
10 Months Ago
merge from main
10 Months Ago
exported catapult anims, set up clips, renamed rigged file
10 Months Ago
Remove debug logging
10 Months Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
10 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
10 Months Ago
merge from main -> copypaste
10 Months Ago
merge from main
10 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
10 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
10 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
10 Months Ago
Have wolves look at the player head instead of the player's crotch
10 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
10 Months Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
10 Months Ago
Minor screenshake tweak.
10 Months Ago
Muzzle fix.
10 Months Ago
Various grenade launcher improvements.
10 Months Ago
Fix viewmodel errors Rebuild manifest
10 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
10 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
10 Months Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto
10 Months Ago
renaming - added underscore and renamed .viewmodel as missed
10 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
10 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
10 Months Ago
Nicer layout
10 Months Ago
setting up 4shot crossbow viewmodel
10 Months Ago
Setup crossbow world model - Setup colliders and alignment
10 Months Ago
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10 Months Ago
Used prefab instead
10 Months Ago
Changed world model to be blockout
10 Months Ago
Ballista ammo models Reduced ballista recoil
10 Months Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto