reporust_rebootcancel

125,111 Commits over 4,171 Days - 1.25cph!

2 Years Ago
Fix compilation error from git missing half the commit?
2 Years Ago
Split recycler method into two methods & include the source + dest item when recycling (to group product of recycling per item recycled)
2 Years Ago
merge from main
2 Years Ago
No longer consider projectile radius when shooting at players mounted in the same vehicle as you Raised height of eyes for double saddle rear rider
2 Years Ago
Fixed subsurface profile indexing, scatterable light, core packing
2 Years Ago
Refactored subsurface profile handling
2 Years Ago
Fix damage being logged for scientists / npc but no player involved Change damageType from int to string
3 Years Ago
merge from silo/ai
3 Years Ago
set respawn timers, s2p monument, updated test scene.
3 Years Ago
Assigned World Models to correct item prefabs for : HV Rocket, Incendiary Rocket, Roadsign Gloves, Snap Trap, Shotgun Ammo and PTZ Security Camera.
3 Years Ago
updated AI prefab with scientist respawn setup
3 Years Ago
Merge from main -> gameplay_metrics
3 Years Ago
merge from main
3 Years Ago
merge from silo
3 Years Ago
Fixed speed modifiers on new saddle items
3 Years Ago
S2P all monuments
3 Years Ago
assets zoo level reset
3 Years Ago
re-applying props prefab connections
3 Years Ago
Adding a saddle to a stables horse now purchases it too (removes it from sale)
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
workscene backup -post removal
3 Years Ago
merge from more_map_markers
3 Years Ago
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3 Years Ago
network++
3 Years Ago
code gen
3 Years Ago
merge from industrial
3 Years Ago
workscene backup
3 Years Ago
Merge from main
3 Years Ago
merge from main
3 Years Ago
Various optimizations done before GDC
3 Years Ago
re-baked HLOD now that scale transforms are correct on all buildings
3 Years Ago
Remove debugging
3 Years Ago
Rocket pod interaction, storage, networking
3 Years Ago
Enabled missile pod models, adjusted LOD change points, set up colliders
3 Years Ago
More minor edits
3 Years Ago
Refactor GiveItem method to still work with IAmmoContainer
3 Years Ago
Minor edits
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Potted_plant_a uses its textures for shadows. Untextured polygonal shadows looked a bit silly.
3 Years Ago
Applied the lighting prefab to the scene. Moved some pipes that were clipping.
3 Years Ago
Finished relighting, sans final LOD distance pass.
3 Years Ago
Lighting prefab backup
3 Years Ago
Potplant material tweak. Uses foliage SSS.
3 Years Ago
merge from main
3 Years Ago
Lighting progress
3 Years Ago
Industrial crafter usage analytic
3 Years Ago
Added high quality normal mode for material types that can fit extra 4 bits (most) in gbuffer + small fixes and optimizations
3 Years Ago
Fixed Nature/Foliage
3 Years Ago
Hard limit of 16 subsurface profiles (15 assets + default)