125,181 Commits over 4,171 Days - 1.25cph!

8 Years Ago
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
8 Years Ago
Merge from main
8 Years Ago
fuse box and fuse textures/mats
8 Years Ago
fusebox and fuse models/LODs/COL and prefabs
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
rock vm tweaks
8 Years Ago
backup
8 Years Ago
Hand/arm meshes added to clothing .fbx Added viewmodel clothing prefabs
8 Years Ago
progress backup
8 Years Ago
research
8 Years Ago
merge from main
8 Years Ago
Reworked U22 hill
8 Years Ago
card reader textures/models/LODs/COL and prefabs
8 Years Ago
U22 small monument progress
8 Years Ago
Added support for standalone rendering, w/o actual reflection probe; editor to match / override Added support for conditional directonal ligtht/shadows Added basic shader replacement system Added TOD single-pass probe replacement shaders; tested with sky reflection Fixed skybox material handling Fixed time slicing Fixed inverted winding order Solved remaining problems
8 Years Ago
Merge from reflection-probe-ex
8 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
8 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
8 Years Ago
pilotable ch47
8 Years Ago
skin approval
8 Years Ago
merge from main
8 Years Ago
ch47 destruction, impact damage, servergibs
8 Years Ago
protocol++
8 Years Ago
merge into main
8 Years Ago
Hapis progress
8 Years Ago
compile fix
8 Years Ago
chainsaw chain direction fixed
8 Years Ago
ch47 global network broadcast
8 Years Ago
Added TOD cloud bilboard far shader replacement for single pass probex Added water specific reflection probex w/ 1s update interval Cleaned up probex shaders Improved water shader to use PBS brdf on surface => albedo rgb+alpha, spec and smoothness now work properly Improved reflection shader to use new probe instead of alu; relies on smoothness from ocean material Updated ocean, lake and river materials for new PBS brdf and water surface transparency
8 Years Ago
Probex broken on standalone build; temp reverting to alu refl
8 Years Ago
Switched birch tree render lod scripts to tree lod
8 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
8 Years Ago
Oaks / photoscanned bark / prefab settings / additional LOD levels / tundra variants
8 Years Ago
Fixed probex on standalone build Restored water probex reflections
8 Years Ago
Oak fixes
8 Years Ago
Hapis progress
8 Years Ago
Fixed probex errors when switching server
8 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
8 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
8 Years Ago
Hapis progress
8 Years Ago
Hapis progress
8 Years Ago
ch47 client collider
8 Years Ago
ch47 client collider
8 Years Ago
tweaked chainsaw position when attacking
8 Years Ago
NRE fix
8 Years Ago
Fixed rand/biome tinting on core/foliage billboard to match main shader
8 Years Ago
Added WindZoneEx and manager components to feed wind animation (up to 4 dir or sph zones atm) Updated wind.prefab with new components; tweaked default WindZone to match previous anim Touched relevant shaders Nuked GlobalWind component
8 Years Ago
Increased max windx zones to 8; max range to 1000m Touched relevant shaders Reset windx zone manager on join server Updated wind.prefab
8 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo