194,361 Commits over 4,079 Days - 1.99cph!

10 Years Ago
merge from main
10 Years Ago
More gunshot pass 2 tweaks. Bang bang!
10 Years Ago
smoke grenade viewmodel and worldmodel
10 Years Ago
Twekas
10 Years Ago
This should fix the steam ui opening sometimes when pressing space
10 Years Ago
Don't transmit voice to disconnected players, even though it works and they could hear you from another server Fixed asset bundle build target
10 Years Ago
Entity, collider, rigidbody diagnostics on dump command
10 Years Ago
Hapis stuff. Network++
10 Years Ago
Finally
10 Years Ago
grr
10 Years Ago
single slash
10 Years Ago
slashes
10 Years Ago
bundles folder
10 Years Ago
caps sensitive
10 Years Ago
Again
10 Years Ago
Path tweak again
10 Years Ago
Path tweaks
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Build process tweak
10 Years Ago
Tweaks
10 Years Ago
Build path fix
10 Years Ago
Bundles/Common tests
10 Years Ago
fixed the scale/rotation of the various RPG types on the viewmodel
10 Years Ago
ReorderableList stuff for IncentiveSettings
10 Years Ago
Converted rocks in procedural map to use the LOD grid (less memory, better performance) Disabled per-layer culling on the camera
10 Years Ago
Re-orderable list groundwork Merge from SOv3 parent
10 Years Ago
Removed enum types from SOv3.
10 Years Ago
LOD grid default parameter value tweak
10 Years Ago
Fixed highest LOD not triggering sometimes
10 Years Ago
Create form tweaksn and attribute field name fix
10 Years Ago
Optimized LOD grid performance Optimized LOD object memory usage
10 Years Ago
- BeforeEditor.SelectAsset() now adds all SerializedProperties to the dict. - Addition Condition type AttributeCondition
10 Years Ago
Elvis select screen idle
10 Years Ago
In editor etc, show english until phrases generated
10 Years Ago
-missing semicolon
10 Years Ago
Vehicle shit
10 Years Ago
Fixed server not saving stats properly
10 Years Ago
-First pass at making SOs understand Resources.
10 Years Ago
Cleaning up tabs a bit, fixed NRE when getting derived types
10 Years Ago
Collision added to test court Fixed position script
10 Years Ago
Abstract settings clases now implement IComparable for selection in BeforeEditor tabs (Actions/Conditions/Triggers)
10 Years Ago
Added layer and light for frontend Adjusted right hand position for player
10 Years Ago
added swamp plants to unity and set up materials
10 Years Ago
textured up swamp plants alpha and combined in to proper meshes
10 Years Ago
Added fast LOD component for static objects (using the LOD grid)
10 Years Ago
- Area0 work
10 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
10 Years Ago
Updated char select prefabs with position script
10 Years Ago
fixing rotations and scales of rpg fbx's