199,426 Commits over 4,140 Days - 2.01cph!
Added Tools/Find/Asset Memory Usage
SceneLoader stripped down
Player no longer explicitly owns a Tribe, instead references IGroup
Various Group/Tribe cleanup
Merging Group/Tribe and Player cleanup from base_project
Fixed Group+Callbacks NRE
Include item info in ToString() of world items
Testbox nospawns setup for tree cutting
TimeManager.SetTimeScale never sets fixedDeltaTime to 0
Destroy entities that go out of bounds
Player progression rework.
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Fixed more dodgy terrain triggers
wip changing all board static references to instance
Activity refactored to no longer use enums, definitions are used for categories and types, as well as data mapping (text templates, icons, etc)
Tweaked skin specs to mitigate head/body seam
RFormation into Formation, reworked all references
more merging, more moving
Rocket factory / walkway layout progress
Presumably fixed ammo wooden box skin
aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22