201,999 Commits over 4,171 Days - 2.02cph!
first attempt at removing occluder pass
Time fix on load
Fix units trying to recook an already cooked thing
Cleaning up some warnings
Removed time hack on session load, doesn't seem to work anymore
Fixed objectives not loading properly and fixed objectives UI display not being updated after loading
Flame turret can no longer be locked (bug fix)
directional resize cursors
js->lua calls can return multiple values
moved halloween menu theme/batt stuff to events folders, removed it from menu.
restored previous Menu theme.
placeholder unit marker prefab.
Fixed a few false negative cases + more accurate screen-space bounds
Sparse grid cells no longer grow
Added grid and screen-space bounds to debugging
Added distance fade and ztest toggles to ddraw line and bounds
FogOfWar distance fade is relative to camera target, not camera xform
Merge from culling-noprepass (everything's occluder now)
build chromium subprocess
manifest + some additional zombie prefabs.
Removed group modes from TargetFilterConsideration.
Added ConsumeValueForGroup mode to EntityValueConsideration.
Cleanup of Group to handle destroyed entities.
Removed GameUI menu dropdown
Desires UI juice WIP
Fixed Unit.Desires.GetAllDesires returning true when the buffer is empty
Fix for default DSE condition/consideration type filtering
Testing not considering a failed consideration as a failure if the score is inverted.
AI tweaks.
InCombat == False on a bunch of food Goals
Fixed culling in glcore
Fixed dark viewport in glcore / all platforms
Fixed compilation warnings
Delay crafting window desire creation until after deactivation callback so that we see changes on the desires UI
viewmodel skinning update for SAR & Eoka
TutorialController, state setup.
more wip tutorial
Fixed a client crash related to clientside bone manipulations
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
Rework of KillSummary so it will retain the name and settings of killers after the entity has been destroyed.
People will now only pick up a corpse they killed (or one killed by another group).