202,043 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixing some client/server issues
8 Years Ago
Put task description in game time, to match the timers.
8 Years Ago
Minor mission edits
8 Years Ago
Some tweaks to melee hits (still not perfect).
8 Years Ago
Added Goal Momentum which can be broken by designated Goal Plans
8 Years Ago
Refactoring gang mission stuff
8 Years Ago
Comment only
8 Years Ago
New package get gang mission type
8 Years Ago
Scenario editor workshop progress
8 Years Ago
More
8 Years Ago
Moved most postprocess stack shaders back to original folder to allow local builds
8 Years Ago
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8 Years Ago
Spawn basic "trade location" objects randomly in cities. Going to use these for missions
8 Years Ago
Second attempt at a black sludge fix
8 Years Ago
Misc grave fixes Machine process can now define the conjunction used on the process ability, so it now supports "Cook Rabbit ON Spit" as well as "Bury Jim IN Grave" Added some info text to the MachineProcessSettings editor to show an example of the machine process text
8 Years Ago
Integrated trading into gang missions
8 Years Ago
Fixed water shore flickering when TSSAA is enabled
8 Years Ago
Make the package get mission wait time four minutes instead of 30 seconds
8 Years Ago
Removing an accidental include which should also fix builds.
8 Years Ago
Added support for mission tasks to have custom descriptions per mission
8 Years Ago
Added custom descriptions to some mission tasks. Edited default descriptions.
8 Years Ago
Weapon stuff Manifest
8 Years Ago
Parameter fix.
8 Years Ago
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8 Years Ago
8 Years Ago
8 Years Ago
WIP environment blockout / foldercleaning
8 Years Ago
adding source file
8 Years Ago
Updated ASE to v1.3.7.01
8 Years Ago
Fixed terrain shading
8 Years Ago
Hapis northern snow work
8 Years Ago
adding random rotation to top tile to break the pattern repetition
8 Years Ago
texture file sorting
8 Years Ago
more AI rework
8 Years Ago
Merged from main to branch latest version of melee system.
8 Years Ago
Reverted melee system
8 Years Ago
Options menu is accessible again. Item stuff.
8 Years Ago
Spawn positions are now memorized by NPCs.
8 Years Ago
AI fixes
8 Years Ago
Melee swing misses should affect stamina too.
8 Years Ago
Added NPC Leash fact and sensing.
8 Years Ago
NPC behaviour in Apex now returns to spawn when leash is tight, becomes invinsible for a time and forgets it's enemy target.
8 Years Ago
seal wip
8 Years Ago
Server profiling tweaks
8 Years Ago
Added Deaggro range stat to NPC. When target is outside deaggro range, it's "out of range". When target is outside aggro range but inside the deaggro range, it's in "vision range" When NPC is roaming, if outside max roam range without a target, navigate to spawn.
8 Years Ago
Manifest NPCs
8 Years Ago
More server profiling
8 Years Ago
Allow changing to nav_disable at runtime to stop all AI ticking.
8 Years Ago
Forgotten UnityEngine.Profiling