240,785 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Fixed missing shoreline wetness in non-pvt terrain shader path; also fixes flashing in low shader LOD
9 Years Ago
BiomeMaterial lib/object/settings tweaks, game runs again.
9 Years Ago
Tree reimport
9 Years Ago
Biom mat library tweaks, and view management fixes. Nuked trees so I can merge from Peturs branch cleanly
9 Years Ago
Updated standard terrain shader for blend masking; added two props for control: blend factor and fallof Removed unnecessary standard shader UI clutter (unused) Updated Terrain material asset
9 Years Ago
rigged up and started animating the viewmodel for a 2handed sword
9 Years Ago
Added EntityView base class Before Editor: Improvements to view creation and management (better prefab creation, storing of asset paths etc)
9 Years Ago
Added PVT toggle back to UI Tweaks on Performance section; default off until I figure out the anomaly
9 Years Ago
undid, needs work
9 Years Ago
Merge from Mr Tree's Wild Ride
9 Years Ago
9 Years Ago
Paintover island mesh test thing
9 Years Ago
Updates to Elvis & TENN-15 rig
9 Years Ago
Fixed explosives not damaging deployables all explosions use line of sight now
9 Years Ago
Alternative deployable volume check that prefers minor clipping over additional padding
9 Years Ago
Quadautom materials changes.
9 Years Ago
Quadautoms materials, textures and placeholder meshes.
9 Years Ago
Updated run->hit code
9 Years Ago
Quadautom's source files.
9 Years Ago
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
9 Years Ago
Fixed F2 menu UI elements ignoring convar changes made via console
9 Years Ago
Removed "Max Decals" setting from the F2 menu (unused)
9 Years Ago
Changed serverside player collider to the same capsule local player movement uses
9 Years Ago
Fixed that deployables would block building block placement Fixed that deployables required a default distance of 1 between each other (now 0.5 again) Fixed foundation step and triangle foundation placement verification being fucked Added more detailed deploy volumes to a lot of deployables Network++
9 Years Ago
Updated Igor controller
9 Years Ago
Cleanup.
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9 Years Ago
Linux Build 689
bot
9 Years Ago
LinuxDS Build 703
9 Years Ago
Cleanup & mats.
9 Years Ago
Proper mats and cleanup.
bot
9 Years Ago
OSX Build 830
bot
9 Years Ago
Windows Build 598
9 Years Ago
Better (flatter) vertex shading on leafboards.
9 Years Ago
tweaked the position of the worldmodels for some of the melee weapons
9 Years Ago
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9 Years Ago
Cleanup. Billboard tint stuff.
9 Years Ago
Pre-mat regen.
9 Years Ago
Building cleanup
9 Years Ago
Temporarily reverted GameTrace
9 Years Ago
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9 Years Ago
Fixed construction placement guide snapping away when someone walks into the building volume
9 Years Ago
Added some additional safety padding to all building shells (fixes melee foundation damage exploit)
9 Years Ago
made sword/machete blueprints more common
9 Years Ago
Mix tweak
9 Years Ago
melee accuracy fix
9 Years Ago
compile error fixes fix landmine not showing +1 when picked up
9 Years Ago
Added ZoneMaterialLibrary, ZoneMaterialObject and ZoneFloraObject Each Biome holds a library of materials copied from the original reference materials (loaded from Resources/Materials right now) on startup. Items are registered with their parent Zone and have materials assigned during creation/startup
9 Years Ago
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9 Years Ago
traps spawn in supply drop landmine activates after you walk off it landmine can be disarmed by someone other than who set it off (and they receive one)
9 Years Ago
Indoor ambience volume reduction tuning