240,767 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Added custom editors for SpawnHandler, GrassSpawn and DecorSpawn (YAY REFRESH BUTANS) Re-worked SpawnPopulation to support spawning ItemSettings assets via their Create() method Added ItemSettings.Create() overload with transform params Added some test spawn assets for trees and berry bushes NRE checks on some delegates in PlayerController
9 Years Ago
Before/SpeedTree*: changed Smoothness/Transmission map to TintMask/Transmission map; added support for masked tinting
9 Years Ago
Merge from main
9 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
9 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
9 Years Ago
Added separate rain and snow getters to the climate class
9 Years Ago
3rd person animations for Howling like a wolf
9 Years Ago
Merge from main
9 Years Ago
Updated RustNative
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9 Years Ago
Linux Build
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
9 Years Ago
re-exported water material
9 Years Ago
re-exported trees with vertex alpha on top
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
changed AO intensity to 2, tweaked posterising on water
9 Years Ago
Include cpp files too
9 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
9 Years Ago
resaved unity scene, tweaked char material
9 Years Ago
added shiney new water to swamp scene, blended tops of trees and background trees to fade to skybox colour
9 Years Ago
Make sure all sounds are controllable by volume controls
9 Years Ago
Added selection anims
9 Years Ago
9 Years Ago
Fixed wolves dropping multiple skulls
9 Years Ago
Fixed furnaces and campfires sometimes pretending to be on after server restart
9 Years Ago
Fixed boltrifle ironsights
9 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
9 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
9 Years Ago
Updated character seletion animators to play new anims on button press
9 Years Ago
Adding new Igor & Mavis selection anims
9 Years Ago
Added new Igor & Mavis selection anims
9 Years Ago
Updated char shader to better fit with Swamp Scene. Added to Igor's racket.
9 Years Ago
modified swamp water shader
9 Years Ago
Updated phrases
9 Years Ago
Fixed being able to parent server entities to client entities in the editor Fixed timed explosive not attaching properly sometimes in the editor Timed explosive only damages the block it's placed on and players/ai in the blast radius
9 Years Ago
Fixed smartobject_test scene
9 Years Ago
added ian's water script to swamp_court water
9 Years Ago
Set mesh to player layer
9 Years Ago
Lightened character textures and added new char shader. WIP.
9 Years Ago
Merge from cs:958
9 Years Ago
added node for reflection to swamp court water shader
9 Years Ago
Added water test
9 Years Ago
tweaked swamp court textures to be more contrasting
9 Years Ago
FOR FUCK SAKE workerbot tweak
9 Years Ago
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9 Years Ago
Windows Build
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9 Years Ago
Linux Build 651
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9 Years Ago
OSX Build 789