240,405 Commits over 3,867 Days - 2.59cph!

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10 Years Ago
Windows Build 450
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10 Years Ago
Linux Build 437
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build 449
bot
10 Years Ago
OSX Build
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10 Years Ago
Windows Build 448
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build 447
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10 Years Ago
Windows Build 446
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10 Years Ago
Windows Build 445
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10 Years Ago
Windows Build 444
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10 Years Ago
LinuxDS Build 460
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10 Years Ago
OSX Build
10 Years Ago
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
bot
10 Years Ago
Linux Build 430
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10 Years Ago
Windows Build 443
10 Years Ago
Camera profiling
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10 Years Ago
VPK Build 377
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10 Years Ago
Linux Build 429
10 Years Ago
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
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10 Years Ago
OSX Build
10 Years Ago
* Remove FCVAR_ARCHIVE flag from cl_thirdperson, sv_backspeed & hud_showemptyweaponslots * Added measures against fake servers. PLEASE TEST THIS. * Fixed "DataTable warning: player: Out-of-range value (x) in SendPropFloat"
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10 Years Ago
OSX Build
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10 Years Ago
LinuxDS Build 459
10 Years Ago
Fixed UnitAassetEditor loading issue
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10 Years Ago
OSX Build 521
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10 Years Ago
Windows Build 442
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10 Years Ago
OSX Build
10 Years Ago
* Got rid of "Lua JIT is DISABLED!" message * Fixed a problem with Entity.Weapon_SetActivity * Added w_bugbait with proper bones
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10 Years Ago
OSX Build
10 Years Ago
Allow full range of FOV slider to actually be applied
10 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build 441
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10 Years Ago
Windows Build 440
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10 Years Ago
OSX Build
10 Years Ago
Fixed attribute creation in Agent
10 Years Ago
- AttributeSettingsModifiers now AttributeModifier. - AttributeModifier passed into Attribute constrcutor
10 Years Ago
Fixed UnitAssetEditor not saving AttributeSettingsModifiers
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10 Years Ago
Windows Build 439
10 Years Ago
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10 Years Ago
- Renamed Modifers to Effects - Attribute/Need/Effect no longer monobehaviours, no trasnforms created under Unit prefabs - AttributeSettings management moving to UnitAsset inspector (WIP) - Lots of tweaks and cleanup accross relevant files
bot
10 Years Ago
Windows Build 438
10 Years Ago
Toptier roof new slope, added a global LOD, Added Gibs
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10 Years Ago
Windows Build 437
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10 Years Ago
OSX Build