239,455 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Reorganised the GameAPI.Unity, adding a GameAPI.Unity.DevKit and GameAPI.Unity.Arcade
10 Years Ago
Tweaking event schedule to make sure we don't have multiple running
10 Years Ago
Updated water to latest version Fixed water reflections being darker than intended Scaled up water plane to always reach to the far clip plane
10 Years Ago
Temporary fix for light leaking out of the back of cabinets.
10 Years Ago
Fixed a possible NullReferenceException.
10 Years Ago
Screen glare lights now change intensity appropriately when the screen's brightness changes.
10 Years Ago
Ape forehand tweaks
10 Years Ago
[block_party] added dust particles for block impacts
10 Years Ago
[block_party] added a bit of screenshake
10 Years Ago
[block_party] improved player run cycle
10 Years Ago
sleeping / wakeup animations for the bear / boar / chicken
10 Years Ago
Missing files
10 Years Ago
[block_party] pressing sides of blocks now works much more reliably
10 Years Ago
Salvaged hammer sounds
10 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
10 Years Ago
[block_party] blood particles when player squished
10 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
10 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
10 Years Ago
Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
10 Years Ago
Updated Unity Standard Assets (now SampleAssets) to b14
10 Years Ago
Added Ape smash & source anims
10 Years Ago
Changes to shot table
10 Years Ago
saved grass to max scene, checked in shader
10 Years Ago
Reflection shader now interprets the B component of a normal map as an occlusion map.
10 Years Ago
Minor fix for the screen reflection shader.
10 Years Ago
CRT and screen reflection shader refactor.
10 Years Ago
Re-imported scene mesh and re-linked materials (mesh was out of sync bug) Added tall grass with animated shader
10 Years Ago
Base template update
10 Years Ago
missed a bit
10 Years Ago
New island testing
10 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
10 Years Ago
Missed a file
10 Years Ago
Updated animation controller with intro / outro for run, started to split effects from the tennis controller
10 Years Ago
Tweaked sky parameters to violate physical correctness a bit less
10 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
10 Years Ago
Updated TOD and Water Updated template_scene
10 Years Ago
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10 Years Ago
fixed motion bone weirdness on Ape run east
10 Years Ago
Made forests have way more grass Protocol++
10 Years Ago
Fixed water refracting objects that are in front of the water
10 Years Ago
Converted lock deployment method to new weapon system (can deploy using primary fire again) Fixed stringpool collision error with RPCs Protocol++
10 Years Ago
Added Ape anim meta files
10 Years Ago
Some tweaks to the GameTest scene.
10 Years Ago
added outer grass to scene that blends with main rock light map
10 Years Ago
updates to Ape forehand_stand
10 Years Ago
Fixed tooltip not updating when the options changed Fixed tooltip getting stuck on screen
10 Years Ago
Added Ape run south & south east Added 1st pass forehand & backhand volleys
10 Years Ago
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
10 Years Ago
Moved camera blur effects to a sub-camera
10 Years Ago
Fixed active belt icon being 'sticky' Updated phrases