22,494 Commits over 1,614 Days - 0.58cph!
s&works -> asset.party for editor UI
Update organization creation link
Fixed up console textentry size
Fixed env_sky properties not functioning
Fix AssetBrowser not loading saved settings correctly - Fixes Facepunch/sbox-issues#2063
Fix Hammer texture replace window's asset picker shrinking and becoming unusable
Asset Browser: can make new folder from AssetList
Remove duplicate precompiled header
Add new jolt files to vpc
Move rubikon/profile.h to physicslib, we don't want to be including rubikon shit in interfaces
Update jolt to latest
Get this shit compiling again
Merge branch 'jolt-physics' into jolt_physics2
Rename vphys2_aggregate to physicsaggregate
Remove CRnContact usage in IPhysicsShape
Merge IVPhysXWorld into IVPhysics2World, I don't see the point of having two world interfaces other than to be annoying
Don't try to delete a sound stream if it's not valid
Trim some more functions from physics world
Don't link vphysics2 in face poser, I don't think it's needed
Remove unused vphys2 convars
Rename CVPhys2World to CPhysicsWorld for consistency
Remove CRnWorld usage out of physicsdebugdraw
Remove physicsdefinitions
Remove IFnPhysicsSoftbody
Citizen/animgraph: big restructuring update
The graph structure should be a lot clearer to read and understand now.
Enable MultiSelect on AssetList
Don't try to open a context menu if we have no options, otherwise Qt will moan
Implement shift click multiselect in BaseItemWidget
https://files.facepunch.com/matt/1b0211b1/sbox_2u4H5Gcpcl.mp4
Maintain previously selected configuration after opening launcher properties
Enable Save button after selecting a package from s&works
Add launch configurations to tools dropdown
Consistent with project settings menu
Fix launcher losing its selection when editing the actively selected config
Remove Type dispatch functions from physics joint interface
Remove IFnPhysicsBaseShape
Remove some unused functions from physics body interface
Entity.networkTags should use StringComparer.OrdinalIgnoreCase when updated from network
Fix FileSystem.RebuildContentPath() skipping over addons because it was using File.Exists instead of Directory.Exists. Fixes Facepunch/sbox-issues#2085 and probably quite a bit of other stuff
Animgraph: Hide gizmos and ground plane when in viewmodel camera mode
Reduced fog on the avatar scene a bit, added orbit distance lerp
Set default font size for base style textentry
Resolves sbox-issues#2094
Remove IFnPhysicsHullShape and IFnPhysicsMeshShape
Fix Entity.Position description
Remove IFnPhysicsJoint ugh
Fix unfinished transitions getting reset on state change
Remove CPhysicsBody Connect and Disconnect - unused
Don't access CRnBody directly in ComputeImpactStrength
Remove some direct usage of CRnBody
Remove IFnPhysicsContact - unused and would be nice to get rid of all these pointless wrappers anyway
Inject EnsureSufficientExecutionStack everywhere
Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
Fixed "empty" pseudo-class being inverted
Add fish.cat_harvest unit test
Fix infinite loop in AccessControl
Actually push the fix this time
Updated icon for 'updated recently'
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