124,946 Commits over 4,171 Days - 1.25cph!
Fixed impostor baking for renderers with multiple submeshes
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity
Cherry picked imposter bake fix from bandit_town
something went wrong with the textures being unassigned to the rocking chair composite material
various pots, kettle, moonshine bottle and milk churn
various signs: metal, wood and tarp
antirad pills fbx prefab etc
Improved river to water transitions
Tweaked river hapis material foam settings
Added new Ocean water body prefab to all release scenes
Updated hapis water bodies to new system
█▌▅▍▊ ▌▍▊▊▇█ ▄█▄▋▅▍▋; ██▇▊▇▅▌ ▆▉ ▆▊▇█ ▋▄▊█▆▊▆
Fixed post-merge proc and craggy scenes
Replaced dredge with prefabs
team creation convars tests
team ui
added 87 new threads on reddit RE the game being ruined
Tweaked swamp water material
Tweaked swamp tree bark materials
Made swamp trees larger
Dredge dressing
Ladder triggers
Dredge lights
Initial Xbox One fixes, native dlls
Reeds models/textures/materials/impostors
procmap reeds prefabs to replace temporary river prefabs
Cherry picked probex NRE fix from main
river reeds popuplation tweaks
individual clothes prefabs. Materials and lods
Removed some deprecated scripts
Wooden cabins
Simplified coliders
Fixed wrong material on LODs
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
Generated new console commands for navmesh carve optimizations.
Navmesh carve optimizations are off by default.
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
handsaw + plant pots meta
vending machine rotate exploit fix
Fixed passing loot through walls using research table exploit
Part 1 of changes to boot ps4 into a fixed server game. This commit removes server side checks that are specific to Steam.
Part 2 of changes to boot ps4 into a fixed server game. This commit removes client side checks that are specific to Steam, and makes a hard coded local server appear in the server list (click "FIND GAME" button, select "Local Network" server list, then click the refresh button and "localserver" should show up, connect to this like normal)
additional change for detecting the local player without steam present. This means currently we can only connect one player to our local server, but we will replace the user id generation with our own system and remove this as things progress.
Added prefab list asset for world SDK