124,938 Commits over 4,171 Days - 1.25cph!
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Small clutter rocks no longer use convex mesh colliders
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Fixed team UI NRE without local player (breaks demo playback)
RUST-42 Fixed food crate spawner max per tick value being over the top
Removed shadow casting lights in bandit town
Xmas gift box no longer marks player hostile
Oil barrel no longer marks player hostile
RUST-41 Fixed see through gap between single sheet metal door and doorways
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Instanced a couple of bandit_town materials
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Optimized bandit town
Reduced LOD distances on various objects
Moved various object to correct layers
compound bow sound tweaks
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bigwheel added to bandit town
Compound awning performance fix
Scene2Prefab
fixed jackhammer holster position
Merged from bandit branch
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Caught NRE exception in IOEntity when connectedTo is null and printed a more informative error + prevented NRE spam.
Removed some unsafe code (test)
Built morph target for Male_Light_00 for facial hairs and exported, so it now displays correctly on client.playerseed 585364905
Fixed erroneous names for some hair items in the inventory.
Use managed code for monument and mountain terrain data transfer (test)
Made the casino room bigger
Reduced heightmap steepness around the bandit town
Made water plane smaller to prevent it from sticking out
Fixed edit-mode water reflections
More accurate server colliders for swamp trees
Made forest around the bandit town more sparse
Removed floating props and doors
Tweaked npc spawns at bandit town.
Wire barricades no longer damage players through floors
Wire barricades slightly easier to place on rough terrain
Small draw distance changes to water plants and swamp trees
updated sitting generic pose RUST-119
Reduced invinsible time at spawn for some NPCs.
Simplified swamp tree coliders
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot
Added respawn_individuals convar (toggles automatic individual respawn)
Added fill_individuals console command (respawns all individuals)