239,364 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Updated vm source anims
10 Years Ago
Simplifying a lot of stuff. Need to simplyfy the bootstapper now and add some testing stuff for quick iteration.
10 Years Ago
tweaked bolt rifle vm deploy anim
10 Years Ago
Post-build deployment, GUID: eaafb7ce-ad34-445b-8acf-5c3f680b74c4
10 Years Ago
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
10 Years Ago
Documentation updated during building of bd635c79691e1db983285e72c499aa056208b1e5.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Temporary fix for error caused by packaging a C# game more than once (it was deleting a loaded assembly).
10 Years Ago
C# games can now be packaged from within the BBDK.
10 Years Ago
Some improved C# error and warning reporting, and hovering over lines in the console stops them from disappearing.
10 Years Ago
tweaked rock vm anims
10 Years Ago
C# games can now be loaded directly from their source code in the BBDK.
10 Years Ago
Added mesh position offset to grass system
10 Years Ago
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets) Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
10 Years Ago
tweaked hammer vm anims
10 Years Ago
Added tool cupboard Added player flags
10 Years Ago
Fixed Water shader
10 Years Ago
Post-build deployment, GUID: d7f00379-3131-4d1c-bbf4-89b121fd1ea0
10 Years Ago
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
10 Years Ago
Documentation updated during building of 7922fa36f3d27d283cb9d1931641b05a66797602.
10 Years Ago
Added some example docs.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Finished reorganising docs.
10 Years Ago
Finished reorganising docs.
10 Years Ago
Post-build deployment, GUID: 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854
10 Years Ago
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
10 Years Ago
Documentation updated during build 2b3caf8b-c9e5-4e8e-bbbc-f98bd5c82854.
10 Years Ago
Broken water shader
10 Years Ago
Playing with outputting C# docs.
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Testing something different out.
10 Years Ago
Post-build deployment, GUID: 8f122d03-2dbf-4f4d-9d30-46c044251e10
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Updated SmashBloxXS submodules.
10 Years Ago
Removed SquaresJS.
10 Years Ago
JS and TS games are now packaged as part of the main build.
10 Years Ago
view model fishing rod rigged up and testing some animations.
10 Years Ago
Decor layer tweaks.
10 Years Ago
Various tweaks.
10 Years Ago
Tribe buildings updates
10 Years Ago
Tree colour tweaks, to match the grass better.
10 Years Ago
Mostly prefab updates. New spiked wall exports.
10 Years Ago
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
10 Years Ago
Latest building_basic_all.max
10 Years Ago
Pie menu experiment
10 Years Ago
Fresh native navmesh bake on island_large. Prefab updates
10 Years Ago
Navmesh updates
10 Years Ago
Fixed performance issues on TerrainWeatherExtension Added lightweight TerrainWeatherObject component; has to be added to any obj affected by weather
10 Years Ago
Added support socket If socket is rotatable, rotate until find valid placement pillar prefab
10 Years Ago
Post-build deployment, GUID: a171f3f0-4747-4841-bfc4-9616dd091719